Difference between revisions of "Signature"

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| examples=
 
| examples=
| ex1=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed"></mt>
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| ex1=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" h="140"></mt>
 
| ex2=<mt p="Signature" g="Bioshock" h="140"></mt>
 
| ex2=<mt p="Signature" g="Bioshock" h="140"></mt>
| ex3=<mt p="Signature" g="HL2" altg="Half-Life 2" h="188"></mt>
+
| ex3=<mt p="Signature" g="HalfLife2" altg="Half-Life 2" h="156"></mt>
 
| ex4=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt>
 
| ex4=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" h="140"></mt>
 
| ex5=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" h="188"></mt>
 
| ex5=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" h="188"></mt>
 
}}
 
}}

Revision as of 17:53, 12 September 2011

Front face Back face
The card's front face The card's back face

Synopsis

Memorable association between sound and source.

Relationships

Contexts:
Sound Design in Games , Identification .
May use many, including:
Character Soundprint , Footsteps , Grunts , Music , Sound Effects .

Description

Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.

Building a Signature is both relevant in emotional and commercial terms.

A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.

Examples

Assassin's Creed:
Bioshock:
Half-Life 2:
[show less examples...]
Wolfenstein 3-D:
Sonic the Hedgehog:



Signature-front-v10.pngSignature-back-v10.png