Difference between revisions of "In-game Feedback"
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| rel3=[[Levelled Performance]]<br> | | rel3=[[Levelled Performance]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| + | | description= | ||
| + | [[Gameplay]] aspects based on [[Sound Input]] or any other form of auditory performance may introduce unfamiliar challenges to players. One interesting approach to deal with them is to provide in-game (diegetic) feedback and assistance. | ||
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| + | In some examples this feedback promotes '''positive''' emotions, which: a) contributes to balance the distress of unachievement, b) favors cognition by maintain the player in a positive mood, and c) provides an additional source of entertaining. | ||
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| + | A complementary way to tackle complexity is to require [[Levelled Performance]] regarding sound performance, in the same manner as it is done with other gameplay aspects. | ||
| + | |||
| examples= | | examples= | ||
| ex1=<mt p="InGameFeedback" g="Singstar" h="140"></mt> | | ex1=<mt p="InGameFeedback" g="Singstar" h="140"></mt> | ||
Revision as of 14:48, 17 August 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| In-game feedback on sound input performance. |
Relationships
Contexts:
Sound Input
, Awareness
, Emotional Script
.
Less frequent context:
Play the Beat File:M385px-PlayTheBeat-front-v20.png.
Relates to:
Levelled Performance
.
Description
Gameplay aspects based on Sound Input or any other form of auditory performance may introduce unfamiliar challenges to players. One interesting approach to deal with them is to provide in-game (diegetic) feedback and assistance.
In some examples this feedback promotes positive emotions, which: a) contributes to balance the distress of unachievement, b) favors cognition by maintain the player in a positive mood, and c) provides an additional source of entertaining.
A complementary way to tackle complexity is to require Levelled Performance regarding sound performance, in the same manner as it is done with other gameplay aspects.
Examples






