Difference between revisions of "Echolocation"
From SoundInGames.com - Sound Design in Games
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| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| examples= | | examples= | ||
| − | | ex1=<mt p="Echolocation" g=" | + | | ex1=<mt p="Echolocation" g="Devils Tuning Fork" altg="Devil'sTuningFork" h="200"></mt> |
| − | | ex2=<mt p="Echolocation" g="Shadow Of The Colossus" altg="Shadow of the Colossus" h="188"></mt> | + | | ex2=<mt p="Echolocation" g="Spore" h="200"></mt> |
| − | | | + | | ex3=<mt p="Echolocation" g="Shadow Of The Colossus" altg="Shadow of the Colossus" h="188"></mt> |
| + | | ex4=<mt p="Echolocation" g="Silent Hill" h="140"></mt> | ||
}} | }} | ||
Revision as of 16:27, 12 September 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Using sound to perceive the environment. |
Relationships
Context:
Consequent Sound
, Awareness
, Emotional Script
, Make Sound not War
.
May imply:
Sound Input
.
Description
Examples




