Difference between revisions of "Title Screens"

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Games from Sega, including Sonic the Hedgehog, share a short [[Signature]] that is used in [[Start Screens]] but which is repeated along the gaming session, between levels.
 
Games from Sega, including Sonic the Hedgehog, share a short [[Signature]] that is used in [[Start Screens]] but which is repeated along the gaming session, between levels.
 
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| examples=
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| ex1=<mt p="Thoughts" g="Tomb Raider Underworld" h="140"></mt>
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| ex2=<mt p="Thoughts" g="SHHomecoming" altg="Silent Hill Homecoming" h="140"></mt>
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| ex3=<mt p="Thoughts" g="MGS4" altg="Metal Gear Solid 4" h="140"></mt>
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| ex4=<mt p="Thoughts" g="Heavy Rain" h="140"></mt>
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| ex5=<mt p="Thoughts" g="Silent Hill" h="188"></mt>
 
}}
 
}}

Revision as of 19:15, 16 August 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sound during the presentation of a game product.

Relationships

Contexts:
Sound Places File:M385px-SoundPlaces-front-v20.png, Signature .
Peers:
Menus , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png.
Often uses:
Music , Sound Effects .

Description

Title Screens constitute one of the distinctive components (Sound Places) of sound design in games, along with the introductory Menus, Cut-Scenes, and – the more 'extensive' component – the sound occurring during Gameplay.

Although the exposition of the player to the Title Screens is very short when compared with the other Sound Places, it constitutes the first contact of the player with the game, both when first running and in each new session. Being so, it plays an emotional role that sound can help to explore.

Examples

Tomb Raider Underworld:
Silent Hill Homecoming:
Metal Gear Solid 4:
[show less examples...]
Heavy Rain:
Silent Hill:



TitleScreens-front-v10.pngTitleScreens-back-v10.png