Difference between revisions of "Pitch Gameplay"
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| v20rel2=[[In-game Feedback]], [[Sound Visualization]], [[Levelled Performance]]<br> | | v20rel2=[[In-game Feedback]], [[Sound Visualization]], [[Levelled Performance]]<br> | ||
| description = | | description = | ||
| − | Some games focus on the player's ability to provide an input whose pitch matches that of a pre-defined sound | + | Some games focus on the player's ability to provide an [[Sound Input|input]] whose pitch matches that of a pre-defined sound |
piece such as a song. This is typically done through the input of voice, with the player singing the lyrics of a | piece such as a song. This is typically done through the input of voice, with the player singing the lyrics of a | ||
selected song. Since pitch is the acoustic parameter being considered, the exact wording of the player's input is | selected song. Since pitch is the acoustic parameter being considered, the exact wording of the player's input is | ||
Latest revision as of 19:03, 24 August 2012
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| The card's front face | The card's back face |
Contents
Synopsis
| Exploring the tonal accuracy of the player’s voiced input. |
Relationships
Makes use of:
Sound Input
.
Often uses:
In-game Feedback
, Sound Visualization
, Levelled Performance
.
Description
Some games focus on the player's ability to provide an input whose pitch matches that of a pre-defined sound piece such as a song. This is typically done through the input of voice, with the player singing the lyrics of a selected song. Since pitch is the acoustic parameter being considered, the exact wording of the player's input is usually secondary to the performance.
Examples
| Guitar Hero World Tour: |
Disney Sing It: Family Hits: |

