Difference between revisions of "Affected Hearing"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
| Line 18: | Line 18: | ||
| examples= | | examples= | ||
| ex1=<mt p="Imminent Death" g="Infamous" altg = "inFamous" w="{{R16by9W}}" h="{{R16by9H}}">When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.</mt> | | ex1=<mt p="Imminent Death" g="Infamous" altg = "inFamous" w="{{R16by9W}}" h="{{R16by9H}}">When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.</mt> | ||
| − | | ex2=<mt p="AffectedHearing" g= "MGS4" altg="Metal Gear Solid 4" w="{{R16by9W}}" h="{{R16by9H}}">Temporarily deaf and tinnitus after an exploding grenade.</mt> | + | | ex2=<mt p="AffectedHearing" g= "MGS4" altg="Metal Gear Solid 4: Guns of the Patriots" w="{{R16by9W}}" h="{{R16by9H}}">Temporarily deaf and tinnitus after an exploding grenade.</mt> |
| ex3=<mt p="AffectedHearing" g="Chaos Theory" altg="Tom Clancy's Splinter Cell Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}">Using a noisy grenade to disturb the enemies and to ease taking them down.</mt> | | ex3=<mt p="AffectedHearing" g="Chaos Theory" altg="Tom Clancy's Splinter Cell Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}">Using a noisy grenade to disturb the enemies and to ease taking them down.</mt> | ||
| ex4=<mt p="AffectedHearing" g="Halo" altg="Halo: Reach" w="{{R16by9W}}" h="{{R16by9H}}">While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)</mt> | | ex4=<mt p="AffectedHearing" g="Halo" altg="Halo: Reach" w="{{R16by9W}}" h="{{R16by9H}}">While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)</mt> | ||
Latest revision as of 19:21, 24 August 2012
| |
| |
| The card's front face | The card's back face |
Contents
Synopsis
| Simulating hearing impairment. |
Relationships
Contexts:
Awareness
, Emotional Script
, Imminent Death
.
May relate to:
Ouch!
.
Description
Some games explore the impact of hearing impairment in the Emotional Script. Usually, it is associated to some condition that the player will be induced to avoid.
Examples
![]() ![]() inFamous: When facing Imminent Death hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.
|
![]() ![]() Halo: Reach: While using the Active Camouflage ability, diegetic sounds are muffled. (Music is still heard.)
|







