Difference between revisions of "Narrator"
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One possible way to convey the game's [[Narrative]] is to include a [[Narrator]], in the literary and filmic sense. Options for the behaviour of the [[Narrator]] resemble those from film practice. | One possible way to convey the game's [[Narrative]] is to include a [[Narrator]], in the literary and filmic sense. Options for the behaviour of the [[Narrator]] resemble those from film practice. | ||
− | It is worth noting that, although [[Narrator]] and [[Helper Voice]] occasionally share form, they address | + | It is worth noting that, although [[Narrator]] and [[Helper Voice]] occasionally share form, they address distinct explorations. |
| examples= | | examples= |
Latest revision as of 19:29, 24 August 2012
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The card's front face | The card's back face |
Contents
[hide]Synopsis
Resorting to an actual narrator to convey the narrative. |
Relationships
Context:
Narrative .
Differs from:
Helper Voice .
Makes use of:
Dialogue .
Description
One possible way to convey the game's Narrative is to include a Narrator, in the literary and filmic sense. Options for the behaviour of the Narrator resemble those from film practice.
It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinct explorations.
Examples
Call of Duty: World at War: Cutscenes between levels are narrated.