Difference between revisions of "Failure"

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Sounds signaling failure are one of the top used in games, contributing to the [[Awareness]] for player's bad decisions or poor performance, and frequently exploring the [[Emotional Script]]. They can be thought as the counterpoint of sounds of [[Achievement]].
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Sounds signalling failure are one of the top used in games, contributing to the [[Awareness]] for player’s bad decisions or poor performance, and frequently exploring the [[Emotional Script]]. They can be thought as the counterpoint of sounds of [[Achievement]].<br>
 
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Since games typically include different levels of failure calling for different levels of [[Awareness]] and with different levels of desired impact on the [[Emotional Script]] different solutions apply. Common solutions include [[Sound Effects]] and short pieces of [[Music]], apparently inspired in TV cartoon legacy.<br>
Since games typically include different levels of failure -- calling for different levels of [[Awareness]] and with different levels of desired impact on the [[Emotional Script]] -- different solutions apply. Common solutions include [[Sound Effects]] and short pieces of [[Music]], apparently inspired in TV cartoon legacy.
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Certain failure circumstances are very specific (and recurrent) including [[Ouch|Ouch!]], [[Imminent Death]] and [[Death]]. All these have particular purposes and as such call for distinctive solutions.<br>
 
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Platform games typically include examples of the simpler, and usually most repeated, forms of [[Failure]].<br>
Certain failure circumstances are very specific (and recurrent) including [[Ouch!]], [[Imminent Death]] and [[Death]]. All these have particular purposes and as such call for distinctive solutions.
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Platform games typically include examples of the simpler, and usually most repeated, forms of [[Failure]].
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In Sonic the Hedgehog, the sound of the character loosing previously collected gold rings, for instance when touching enemies, has been notorious in contributing to the [[Signature]] of the game. Due to the gameplay this is a sound that repeats frequently throughout the experience (unfortunately for the player).
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In same games, such as Edge, [[Failure]] is not has frequent and it somehow assumes the function of [[Death]].
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In games like Buzz! part of the sound composition of [[Failure]] is diegetic, including [[Grunts]] and [[Dialogue]] from the characters [pending: double check this]. In this particular game, visuals are very expressive and dominant in such circumstance.
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| ex1=<mt p="Failure" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex1=<mt p="Failure" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}"></mt>

Revision as of 03:04, 25 May 2012

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Synopsis

Signalling something negative.

Relationships

Context:
Awareness , Emotional Script .
Includes the parts:
Ouch! , Imminent Death , Death .
Contrasts with:
Achievement .

Description

Sounds signalling failure are one of the top used in games, contributing to the Awareness for player’s bad decisions or poor performance, and frequently exploring the Emotional Script. They can be thought as the counterpoint of sounds of Achievement.
Since games typically include different levels of failure – calling for different levels of Awareness and with different levels of desired impact on the Emotional Script – different solutions apply. Common solutions include Sound Effects and short pieces of Music, apparently inspired in TV cartoon legacy.
Certain failure circumstances are very specific (and recurrent) including Ouch!, Imminent Death and Death. All these have particular purposes and as such call for distinctive solutions.
Platform games typically include examples of the simpler, and usually most repeated, forms of Failure.

Examples

Heavy Rain:
Rhythm Zone:
Edge:
[show less examples...]
Angry Birds: A case of diegetic interpretation of Failure, featuring the opponents' celebration.
Patapon:
Sonic the Hedgehog:
The Legend of Zelda: Ocarina of Time:
Buzz!: Brain of the World:



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