Difference between revisions of "Rhythm Gameplay"
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| − | In certain games, particularly in those adopting [[Rhythm Gameplay]], setting or reacting to the beat is inherent to gameplay. | + | In certain games, particularly in those adopting [[Rhythm Gameplay]], setting or reacting to the beat is inherent to the gameplay. |
|additional= | |additional= | ||
[http://www.gamesindustry.biz/articles/musicrhythm-gameplay-can-still-evolve-says-lopiccolo "Rhythm gameplay can still evolve"] | [http://www.gamesindustry.biz/articles/musicrhythm-gameplay-can-still-evolve-says-lopiccolo "Rhythm gameplay can still evolve"] | ||
Revision as of 18:40, 24 May 2012
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| The card's front face | The card's back face |
Synopsis
| Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound
, Entrainment
.
May call for:
Sound Visualization
, Sound Input
, In-game Feedback
, Levelled Performance
.
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to the gameplay.
Examples
Additional Comments
"Rhythm gameplay can still evolve"





