Difference between revisions of "Rhythm Gameplay"

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| revisions =Introduced in version 1.0<br />Version 2.0: renamed
 
| revisions =Introduced in version 1.0<br />Version 2.0: renamed
 
| description =
 
| description =
In certain games, particularly in those adopting [[Rhythm Gameplay]], setting or reacting to the beat is inherent to [[Gameplay]].
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In certain games, particularly in those adopting [[Rhythm Gameplay]], setting or reacting to the beat is inherent to gameplay.
 
|additional=
 
|additional=
 
[http://www.gamesindustry.biz/articles/musicrhythm-gameplay-can-still-evolve-says-lopiccolo "Rhythm gameplay can still evolve"]
 
[http://www.gamesindustry.biz/articles/musicrhythm-gameplay-can-still-evolve-says-lopiccolo "Rhythm gameplay can still evolve"]

Revision as of 18:38, 24 May 2012

Deck←
Name deprecated: Play the Beat (version 1.0) → Rhythm Gameplay (version 2.0)
Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment .
May call for:
Sound Visualization , Sound Input , In-game Feedback , Levelled Performance .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to gameplay.

Examples

Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
[show less examples...]
Patapon:
Guitar Hero 5:

Additional Comments

"Rhythm gameplay can still evolve"


FakeX-front-v10.pngFakeX-back-v10.png