Difference between revisions of "Sound Effects"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 32: Line 32:
 
| v20rel5=[[Subtitles and Captions]]<br>| revisions =Introduced in version 1.0
 
| v20rel5=[[Subtitles and Captions]]<br>| revisions =Introduced in version 1.0
 
| description=
 
| description=
[[Sound Effects]] constitutes one of the [[Sound Layers]] of an [[Acoustic Ecology]], along with [[Foley]], [[Ambiance]], [[Music]], and [[Dialogue]] [http://www.example.com [Peck (pending)]]. We are adopting one definition [http://www.example.com [Peck (pending)]] that allows to differentiate them from [[Foley]], which constitute a common discussion. Whilst [[Foley]] consists of the set sounds that characterize an entity or event (e.g., closing a door), [[Sound Effects]] are sounds that are created ("invented") so that they may be associated to an entity or aspect whose own sonic expression does not exist or is not perceptible. The most quoted example of [[Sound Effects]] is the sound of the laser sword from the Star Wars movie series. Still, it is worth mentioning that many authors/designers use both terms interchangeably.
+
[[Sound Effects]] constitutes one of the [[Sound Layers]] of an [[Acoustic Ecology]], along with [[Foley]], [[Ambiance]], [[Music]], and [[Dialogue]]<ref name="Peck2001" \><ref name="Peck2007" \>. We are adopting one definition<ref name="Peck2001" \><ref name="Peck2007" \> that allows to differentiate them from [[Foley]], which constitute a common discussion. Whilst [[Foley]] consists of the set sounds that characterize an entity or event (e.g., closing a door), [[Sound Effects]] are sounds that are created ("invented") so that they may be associated to an entity or aspect whose own sonic expression does not exist or is not perceptible. The most quoted example of [[Sound Effects]] is the sound of the laser sword from the Star Wars movie series. Still, it is worth mentioning that many authors/designers use both terms interchangeably.
  
 
| external=
 
| external=

Revision as of 00:26, 23 May 2012

{{Card | name =Sound Effects | deckversion =1.0 | v10synopsis =Sounds that make abstract or imaginary objects concrete | v20synopsis =Sounds that make abstract or imaginary objects concrete | patternpresentation = | cardpresentation= | v10frontface =SoundEffects-front-v10.png | v10backface =SoundEffects-back-v10.png | v20frontface =SoundEffects-front-v20.png | v20backface =SoundEffects-back-v20.png | screenshots= | v10rel-tag1=Many contexts, including:
| v10rel1=Sound Layers and Semantics, Menus, Signature, Engagement, Window of Opportunity, Beacon Locator, ...
| v10rel-tag2=Peers:
| v10rel2=Ambiance, Foley, Music, Dialogue
| v10rel-tag3=Close to:
| v10rel3=Foley
| v10rel-tag4=Calls for:
| v10rel4=Requisite Variety, Acoustic Ecology
| v10rel-tag5=May call for:
| v10rel5=Subtitles and Captions
| v20rel-tag1=Many contexts, including:
| v20rel1=Engagement, Achievement, Failure, Beacon Locator, Window of Opportunity, Menus, Signature, ...
| v20rel-tag2=Close to:
| v20rel2=Foley
| v20rel-tag3=Relates to:
| v20rel3=Acoustic Ecology
| v20rel-tag4=Calls for:
| v20rel4=Variety
| v20rel-tag5=May call for:
| v20rel5=Subtitles and Captions
| revisions =Introduced in version 1.0 | description= Sound Effects constitutes one of the Sound Layers of an Acoustic Ecology, along with Foley, Ambiance, Music, and DialogueCite error: Closing </ref> missing for <ref> tag