Difference between revisions of "Signature"
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− | Sound is prevalent in many of the most recognized [[Signature|Signatures]] in games. A [[Signature]] supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience. | + | Sound is prevalent in many of the most recognized [[Signature|Signatures]] in games. A [[Signature]] supports a strong link between players and on what they keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience. |
Building a [[Signature]] is both relevant in emotional and commercial terms. | Building a [[Signature]] is both relevant in emotional and commercial terms. |
Revision as of 19:02, 24 May 2012
The card's front face | The card's back face |
Contents
Synopsis
Creating a distinctive and memorable association with a sound. |
Relationships
May relate to:
Identification .
May use many, including:
Aesthetics , Sound Effects , Character Soundprint , Footsteps , Grunts , Music .
Description
Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what they keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.
Building a Signature is both relevant in emotional and commercial terms.
A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.
Examples