Difference between revisions of "Papa Sangre"
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| synopsis = | | synopsis = | ||
http://www.papasangre.com/ | http://www.papasangre.com/ | ||
− | | listofpatterns=Achievement, | + | | listofpatterns=Achievement, Acoustic Ecology, Aesthetics, Ambiance, Anticipation, Awareness, Beacon Locator, Breath, Character Soundprint, Consequent Sound, Cutscenes, Death, Dialogue, Directionality, Emotional Script, Engagement, Foley, Footsteps, Grunts, Helper Voice, In-game Feedback, Menus, Music, Narrative, Narrator, No Can Do, Radio, R-A-E-D Iterations, Seeking for PC, Shout and Yell, Signature, Sound Decoys, Sound Effects, Stealth, Unaware NPC, Variety, Variety |
| ex1=<mt prompt="[[Achievement]]" p="Achievement" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex1=<mt prompt="[[Achievement]]" p="Achievement" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
− | | ex2=<mt prompt="[[ | + | | ex2=<mt prompt="[[Acoustic Ecology]]" p="AcousticEcology" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
| ex3=<mt prompt="[[Aesthetics]]" p="Aesthetics" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex3=<mt prompt="[[Aesthetics]]" p="Aesthetics" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| ex4=<mt prompt="[[Ambiance]]" p="Ambiance" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex4=<mt prompt="[[Ambiance]]" p="Ambiance" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
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| ex8=<mt prompt="[[Breath]]" p="Breath" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">[[Breath]] helps to characterise the pace (running, instead of walking) and provides one more element to give existence to a character who the player never sees.</mt> | | ex8=<mt prompt="[[Breath]]" p="Breath" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">[[Breath]] helps to characterise the pace (running, instead of walking) and provides one more element to give existence to a character who the player never sees.</mt> | ||
| ex9=<mt prompt="[[Character Soundprint]]" p="CharacterSoundprint" g="Papa Sangre" i="2" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex9=<mt prompt="[[Character Soundprint]]" p="CharacterSoundprint" g="Papa Sangre" i="2" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
− | | ex10=<mt prompt="[[ | + | | ex10=<mt prompt="[[Consequent Sound]]" p="ConsequentSound" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
| ex11=<mt prompt="[[Cutscenes]]" p="CutScenes" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex11=<mt prompt="[[Cutscenes]]" p="CutScenes" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| ex12=<mt prompt="[[Death]]" p="Death" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex12=<mt prompt="[[Death]]" p="Death" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
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| ex19=<mt prompt="[[Grunts]]" p="Grunts" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">A [[Grunts|Grunt]] (accompanied by a subtle [[Sound Effects|Sound Effect]] of [[Failure]]) reveal that the PC tripped.</mt> | | ex19=<mt prompt="[[Grunts]]" p="Grunts" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">A [[Grunts|Grunt]] (accompanied by a subtle [[Sound Effects|Sound Effect]] of [[Failure]]) reveal that the PC tripped.</mt> | ||
| ex20=<mt prompt="[[Helper Voice]]" p="HelperVoice" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"> In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.</mt> | | ex20=<mt prompt="[[Helper Voice]]" p="HelperVoice" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"> In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.</mt> | ||
− | | ex21=<mt prompt="[[ | + | | ex21=<mt prompt="[[In-game Feedback]]" p="InGameFeedback" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
| ex22=<mt prompt="[[Menus]]" p="Menus" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex22=<mt prompt="[[Menus]]" p="Menus" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| ex23=<mt prompt="[[Music]]" p="Music" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex23=<mt prompt="[[Music]]" p="Music" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
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| ex28=<mt prompt="[[R-A-E-D Iterations]]" p="RAEDIterations" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">A three phase sequence is perceptible. What is more, if we opt to interpret that there is never exactly an [[Engagement]] -- in this game the actual [[Engagement]] is equal to [[Death]] -- but instead a possible second degree of [[Anticipation]] (of getting caught, once spotted and if not able to outrun the pursuer), then the sequence is more like: '... → Relaxation → Anticipation → Decay → Relaxation → Anticipation → Decay → Relaxation → ...'</mt> | | ex28=<mt prompt="[[R-A-E-D Iterations]]" p="RAEDIterations" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">A three phase sequence is perceptible. What is more, if we opt to interpret that there is never exactly an [[Engagement]] -- in this game the actual [[Engagement]] is equal to [[Death]] -- but instead a possible second degree of [[Anticipation]] (of getting caught, once spotted and if not able to outrun the pursuer), then the sequence is more like: '... → Relaxation → Anticipation → Decay → Relaxation → Anticipation → Decay → Relaxation → ...'</mt> | ||
| ex29=<mt prompt="[[Seeking for PC]]" p="SeekingForPC" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex29=<mt prompt="[[Seeking for PC]]" p="SeekingForPC" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
− | | ex30=<mt prompt="[[ | + | | ex30=<mt prompt="[[Shout and Yell]]" p="ShoutAndYell" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
| ex31=<mt prompt="[[Signature]]" p="Signature" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex31=<mt prompt="[[Signature]]" p="Signature" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| ex32=<mt prompt="[[Sound Decoys]]" p="SoundDecoys" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">In this particular level, noisy chicken may be released to divert the opponents from the PC's position and [[Footsteps|Footstep]] sounds. In other levels the PC's own [[Footsteps]] can be used to lure an opponent away from a position that needs to be visited (as the [[Helper Voice]] suggests).</mt> | | ex32=<mt prompt="[[Sound Decoys]]" p="SoundDecoys" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">In this particular level, noisy chicken may be released to divert the opponents from the PC's position and [[Footsteps|Footstep]] sounds. In other levels the PC's own [[Footsteps]] can be used to lure an opponent away from a position that needs to be visited (as the [[Helper Voice]] suggests).</mt> |
Revision as of 00:24, 22 December 2011
Synopsis
List of identified patterns
Achievement , Acoustic Ecology , Aesthetics , Ambiance , Anticipation , Awareness , Beacon Locator , Breath , Character Soundprint , Consequent Sound , Cutscenes , Death , Dialogue , Directionality , Emotional Script , Engagement , Foley , Footsteps , Grunts , Helper Voice , In-game Feedback , Menus , Music , Narrative , Narrator , No Can Do , Radio , R-A-E-D Iterations , Seeking for PC , Shout and Yell , Signature , Sound Decoys , Sound Effects , Stealth , Unaware NPC , Variety , Variety .