Difference between revisions of "Signature"

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| ex2=<mt p="Signature" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}">This is one of the games that builds a [[Signature]] out of the [[Character Soundprint|Characters' Soundprint]], mainly through the [[Dialogue|Dialogues]].</mt>
 
| ex2=<mt p="Signature" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}">This is one of the games that builds a [[Signature]] out of the [[Character Soundprint|Characters' Soundprint]], mainly through the [[Dialogue|Dialogues]].</mt>
 
| ex3=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex3=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
| ex4=<mt p="Grunts" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}">Scratch's [[Grunts]] and fast sequences of  [[Footsteps]] constitute a [[Signature]] for this game.</mt>| ex5=<mt p="Signature" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
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| ex4=<mt p="Grunts" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}">Scrat's [[Grunts]] and fast sequences of  [[Footsteps]] constitute a [[Signature]] for this game.</mt>| ex5=<mt p="Signature" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex5=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex5=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex6=<mt p="Signature" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex6=<mt p="Signature" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex7=<mt p="Signature" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
| ex7=<mt p="Signature" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
}}
 
}}

Revision as of 18:04, 2 January 2012

Front face Back face
The card's front face The card's back face

Synopsis

Creating a distinctive and memorable association with a sound.

Relationships

May relate to:
Identification .
May use many, including:
Aesthetics , Sound Effects , Character Soundprint , Footsteps , Grunts , Music .

Description

Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.

Building a Signature is both relevant in emotional and commercial terms.

A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.

Examples

Super Mario: The Music in Super Mario is one most recognized Signature in the history of games.
Sonic the Hedgehog: Sega possesses one of the most well known Signatures in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized Signature: the Sound Effects – and their overabundance – signalling the Achievements when collecting rings.
Bioshock: This is one of the games that builds a Signature out of the Characters' Soundprint, mainly through the Dialogues.
Wolfenstein 3-D:
[show less examples...]
Ice Age 3: Scrat's Grunts and fast sequences of Footsteps constitute a Signature for this game.
Assassin's Creed:
Patapon:
Papa Sangre:



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