Difference between revisions of "Aesthetics"
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[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br /> | [http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br /> | ||
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard] | [http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard] | ||
+ | 'The Value of Aesthetics', Jesse Schell <ref name="Schell" />, p.347 | ||
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Revision as of 20:58, 13 December 2011
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The card's front face | The card's back face |
Synopsis
Defining artistic characteristics common to all sounds. |
Relationships
Context:
Acoustic Ecology .
Description
Examples
External Resources
Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard
'The Value of Aesthetics', Jesse Schell [1], p.347
- Jump up ↑ Cite error: Invalid
<ref>
tag; no text was provided for refs namedSchell