Difference between revisions of "Aesthetics"

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| ex3=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">[Pending:]  References to the aesthetic decisions [http://www.youtube.com/watch?v=yqWvheuVf6w]</mt>
 
| ex4=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">[Pending:]  References to the aesthetic decisions [http://www.youtube.com/watch?v=yqWvheuVf6w]</mt>
| ex5=<mt p="Aesthetics" a="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
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| ex5=<mt p="Aesthetics" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex6=<mt p="Aesthetics" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
| ex6=<mt p="Aesthetics" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
| ex7=<mt p="Aesthetics" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex7=<mt p="Aesthetics" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>

Revision as of 18:38, 12 December 2011

Deck←
introduced in version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Synopsis

Defining artistic characteristics common to all sounds.

Relationships

Context:
Acoustic Ecology .

Description

Examples

Bioshock:
The Path:
Limbo:
[show less examples...]
InFamous: [Pending:] References to the aesthetic decisions [1]
Half-Life 2:
Papa Sangre:
Patapon:


External Resources

Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard

FakeX-front-v10.pngFakeX-back-v10.png