Difference between revisions of "Aesthetics"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 16: | Line 16: | ||
| ex3=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex3=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex4=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">[Pending:] References to the aesthetic decisions [http://www.youtube.com/watch?v=yqWvheuVf6w]</mt> | | ex4=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">[Pending:] References to the aesthetic decisions [http://www.youtube.com/watch?v=yqWvheuVf6w]</mt> | ||
− | | ex5=<mt p="Aesthetics" | + | | ex5=<mt p="Aesthetics" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
| ex6=<mt p="Aesthetics" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex6=<mt p="Aesthetics" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| ex7=<mt p="Aesthetics" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex7=<mt p="Aesthetics" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
Revision as of 18:38, 12 December 2011
![]() |
![]() | |
The card's front face | The card's back face |
Synopsis
Defining artistic characteristics common to all sounds. |
Relationships
Context:
Acoustic Ecology .
Description
Examples
External Resources
Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard