Difference between revisions of "Eavesdropping"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 2: Line 2:
 
| name =Eavesdropping
 
| name =Eavesdropping
 
| deckversion =1.0
 
| deckversion =1.0
| synopsis =Adopting behaviours with intention of gaining knowledge by listening to others' conversations
+
| v10synopsis =Adopting behaviours with intention of gaining knowledge by listening to others' conversations
 +
| v20synopsis =Adopting behaviours with intention of gaining knowledge by listening to others' conversations
 
| patternpresentation =
 
| patternpresentation =
 
| cardpresentation=
 
| cardpresentation=
Line 10: Line 11:
 
| v20backface =Eavesdropping-back-v20.png
 
| v20backface =Eavesdropping-back-v20.png
 
| screenshots=
 
| screenshots=
| rel-tag1=Context:<br>
+
| v10rel-tag1=Context:<br>
| rel1=[[Stealth]], [[Narrative]], [[Emotional Script]]<br>
+
| v10rel1=[[Stealth]], [[Narrative]], [[Emotional Script]]<br>
| rel-tag2=Relates to:<br>
+
| v10rel-tag2=Relates to:<br>
| rel2=[[Unaware NPC]]<br>
+
| v10rel2=[[Unaware NPC]]<br>
| rel-tag3=Makes use of:<br>
+
| v10rel-tag3=Makes use of:<br>
| rel3=[[Dialogue]]<br>
+
| v10rel3=[[Dialogue]]<br>
 +
| v20rel-tag1=Context:<br>
 +
| v20rel1=[[Stealth]], [[Narrative]], [[Emotional Script]]<br>
 +
| v20rel-tag2=Relates to:<br>
 +
| v20rel2=[[Unaware NPC]]<br>
 +
| v20rel-tag3=Makes use of:<br>
 +
| v20rel3=[[Dialogue]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| description =
 
| description =

Revision as of 21:22, 9 January 2012

Front face Back face
The card's front face The card's back face

Synopsis

Adopting behaviours with intention of gaining knowledge by listening to others' conversations.

Relationships

Context:
Stealth , Narrative , Emotional Script .
Relates to:
Unaware NPC .
Makes use of:
Dialogue .

Description

Achieving relevant information by Eavesdropping others' conversations is a possible element of the gameplay, which is commonly related to Stealth or low profile action. Eavesdropping can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of Dialogue.

Examples

Tom Clancy's Splinter Cell: Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic"
Crysis 2: The 'Nanosuit 2' features eavesdropping abilities
Thief II: The Metal Age: This particular mission consists in eavesdropping a conversation
Assassin's Creed: Eavesdropping is one form of investigation, which follows a specific procedure
Crysis: The binoculars also include a shotgun-like microphone, which allows to have a better perception of the sound of "not so close" NPC.
Tom Clancy's Splinter Cell: Chaos Theory:
[show less examples...]


External Resources

References to Tom Clancy's Splinter Cell 'Laser Microphone T.A.K. (Tactical Audio Kit)': Splinter Cell Wiki, IGN Guides

FakeX-front-v10.pngFakeX-back-v10.png