Difference between revisions of "Rhythm Gameplay"
From SoundInGames.com - Sound Design in Games
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| ex1=<mt p="PlayTheBeat" g="Rhythm Zone" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | | ex1=<mt p="PlayTheBeat" g="Rhythm Zone" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | ||
| − | | ex2=<mt p="RhythmGameplay" g="Rhythm Paradise" w="{{ | + | | ex2=<mt p="RhythmGameplay" g="Rhythm Paradise" w="{{R3by2W}}" h="{{R3by2H}}"></mt> |
| ex3=<mt p="PlayTheBeat" g="Tap Tap Revenge" altg="Tap Tap Revenge 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt> | | ex3=<mt p="PlayTheBeat" g="Tap Tap Revenge" altg="Tap Tap Revenge 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt> | ||
| ex4=<mt p="PlayTheBeat" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex4=<mt p="PlayTheBeat" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex5=<mt p="RhythmGameplay" g="Guitar Hero" altg="Guitar Hero 5" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | | ex5=<mt p="RhythmGameplay" g="Guitar Hero" altg="Guitar Hero 5" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | ||
}} | }} | ||
Revision as of 14:00, 7 December 2011
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| The card's front face | The card's back face |
Synopsis
| Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound
, Entrainment
.
May call for:
Sound Visualization
, Sound Input
, In-game Feedback
, Levelled Performance
.
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.
Examples
Additional Comments
"Rhythm gameplay can still evolve"





