Difference between revisions of "Narrative"
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| ex6=<mt p="Narrative" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}"></mt> | | ex6=<mt p="Narrative" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}"></mt> | ||
| ex7=<mt p="SoundVisualization" g="Ecco" altg="Ecco the Dolphin" w="{{RPS2W}}" h="{{RPS2H}}">The PC addresses the NPC ([[Address Others]]) so that they tell pieces of the story (and other information).</mt> | | ex7=<mt p="SoundVisualization" g="Ecco" altg="Ecco the Dolphin" w="{{RPS2W}}" h="{{RPS2H}}">The PC addresses the NPC ([[Address Others]]) so that they tell pieces of the story (and other information).</mt> | ||
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Revision as of 13:15, 7 December 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
The contributions of sound to unfold the game's story. |
Relationships
Relates to:
Emotional Script .
May use many, including:
Dialogue , Cutscenes
, Narrator
, Thoughts
, Recordings
, Radio
, Eavesdropping
, Contextual Music
, Levelled Performance
.
Description
Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cutscenes, scattered and collectible Recordings, Radios, conversations with NPC during gameplay (Dialogue), or even by Eavesdropping NPC.
Examples
![]() ![]() Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell pieces of the story (and other information).
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