Difference between revisions of "Narrative"

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| ex6=<mt p="Narrative" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}"></mt>
 
| ex6=<mt p="Narrative" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}"></mt>
 
| ex7=<mt p="SoundVisualization" g="Ecco" altg="Ecco the Dolphin" w="{{RPS2W}}" h="{{RPS2H}}">The PC addresses the NPC ([[Address Others]]) so that they tell pieces of the story (and other information).</mt>
 
| ex7=<mt p="SoundVisualization" g="Ecco" altg="Ecco the Dolphin" w="{{RPS2W}}" h="{{RPS2H}}">The PC addresses the NPC ([[Address Others]]) so that they tell pieces of the story (and other information).</mt>
| ex8=<mt p="Narrative" g="Patapon">The [[Narrative]] sometimes interweaves with [[Levelled Performance]], because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].</mt>
 
 
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Revision as of 13:15, 7 December 2011

Front face Back face
The card's front face The card's back face

Synopsis

The contributions of sound to unfold the game's story.

Relationships

Relates to:
Emotional Script .
May use many, including:
Dialogue , Cutscenes , Narrator , Thoughts , Recordings , Radio , Eavesdropping , Contextual Music , Levelled Performance .

Description

Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cutscenes, scattered and collectible Recordings, Radios, conversations with NPC during gameplay (Dialogue), or even by Eavesdropping NPC.

Examples

Demon's Souls:
Bioshock:
Flower:
[show less examples...]
Tom Clancy's Splinter Cell: Chaos Theory:
Papa Sangre:
Silent Hill:
Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell pieces of the story (and other information).



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