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− | {{Card
| + | #REDIRECT [[Variety]] |
− | | notesontop = Name update: [[Requisite Variety]] (version 1.0) → [[Variety]] (version 2.0)
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− | | name =Variety
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− | | deckversion =2.0
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− | | synopsis =Triggering alternate sounds not to compromise the experience
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− | | patternpresentation =
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− | | cardpresentation=
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− | | v10frontface =Variety-front-v10.png
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− | | v10backface =Variety-back-v10.png
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− | | v20frontface =Variety-front-v20.png
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− | | v20backface =Variety-back-v20.png
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− | | screenshots=
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− | | rel-tag1=Contexts:<br>
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− | | rel1=[[Foley]], [[Sound Effects]], [[Ambiance]], [[Music]], [[Dialogue]], [[Identification]]<br>
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− | | revisions =
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− | Introduced in version 1.0 (as [[Requisite Variety]])<br />
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− | Version 2.0: renamed
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− | | description =
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− | Characters, objects and actions are associated varied sound, including in [[Dialogue]] and [[Foley]], for enhanced experience.
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− | The lack of variety in the sounds associated to characters, objects and actions can compromise the experience. The pertinence of variety extends to several features. In the case of [[Dialogue]], variety applies to the text being said and to intonation. If phrases are shared among several characters, variation also applies to voice pitch. If a same character sequentially repeats one particular phrase, variation applies to the time elapsed between iterations, too. In the case of [[Foley]], if sound relates to physical reaction to contact, variability may be implied by the possibility of different nature and magnitude of the contact.
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− | Some prejudices may result from a player’s perception of the lack of variety. One is that it impairs a possible naturalist approach to immersion. Another is fatigue.
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− | Several factors may influence the perception of the lack of variety, including: the duration of the experience; the time elapsed between successive expositions to a same sound; and, the plausibility of the repetition. The plausibility of a repetition tends to be smaller for complex or improbable sound.
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− | |additional=
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− | [pending see: (Alves & Roque, 2010)
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− | | external =
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− | [http://pespmc1.vub.ac.be/VARIETY.html Variety (Principia Cybernetica)]<br />
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− | A '[http://designingsound.org/2010/04/chuck-russom-special-gun-recording-guide/ Gun Recording Guide]' where the need for variety is emphasized. <br />
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− | {{Pending| REF: (Alves & Roque, 2010)}}<br />
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− | {{Pending| REF:[17] in (Alves & Roque, 2010)}}
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− | | examples=
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− | | ex1=<mt p="Variety" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
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− | | ex2=<mt p="Variety" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
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− | | ex3=<mt p="Variety" g="Uncharted" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
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− | | ex4=<mt p="Variety" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
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− | | ex5=<mt p="Variety" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" h="{{R5by4H}}" w="{{R5by4W}}"></mt>
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− | | ex6=<mt p="Variety" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
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− | | ex7=<mt p="Variety" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
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− | | ex8=<mt p="Variety" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
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− | | ex9=<mt p="Variety" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt><br />
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− | {{NoVideoTable | {{NoVideo|'''Otocky<ref name="otocky-1" />:'''}} | | }}
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− | | showrefs=1
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− | }}
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