Difference between revisions of "Aesthetics"

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| ex2=<mt p="Aesthetics" g="The Path" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex2=<mt p="Aesthetics" g="The Path" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex4=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">{{Pending| [http://www.youtube.com/watch?v=yqWvheuVf6w References to the aesthetic decisions] }}</mt>
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| ex4=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">{{Pending| References to the aesthetic decisions [http://www.youtube.com/watch?v=yqWvheuVf6w]}}</mt>
 
| external =  
 
| external =  
 
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br />
 
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br />
 
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard]
 
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard]
 
}}
 
}}

Revision as of 23:14, 17 November 2011

Deck←
introduced in version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Synopsis

Defining artistic characteristics common to all sounds.

Relationships

Context:
Acoustic Ecology .

Description

Examples

Bioshock:
InFamous:
Limbo:
[show less examples...]
InFamous: [pending:]


External Resources

Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard

FakeX-front-v10.pngFakeX-back-v10.png