Difference between revisions of "Rhythm Gameplay"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 35: Line 35:
 
| ex6=<mt p="RhythmGameplay" g="Rhythm Paradise" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex6=<mt p="RhythmGameplay" g="Rhythm Paradise" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex7=<mt p="RhythmGameplay" g="TapTapRevenge" altg="Tap Tap Revenge 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt>
 
| ex7=<mt p="RhythmGameplay" g="TapTapRevenge" altg="Tap Tap Revenge 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt>
| ex8=<mt p="RhythmGameplay" g="Guitar Hero" altg="Guitar Hero 5" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt>
+
| ex8=<mt p="RhythmGameplay" g="Guitar Hero" altg="Guitar Hero 5" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
}}
 
}}

Revision as of 02:38, 7 December 2011

Deck←
introduced in version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment .
May call for:
Sound Visualization , Sound Input , In-game Feedback , Levelled Performance .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.

Examples

Guitar Hero:
Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
[show less examples...]
Patapon:
Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
Guitar Hero 5:

Additional Comments

"Rhythm gameplay can still evolve"


FakeX-front-v10.pngFakeX-back-v10.png