Difference between revisions of "Aesthetics"
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| v20rel-tag1=Context:<br> | | v20rel-tag1=Context:<br> | ||
| v20rel1=[[Acoustic Ecology]]<br> | | v20rel1=[[Acoustic Ecology]]<br> | ||
+ | | examples= | ||
+ | | ex1=<mt p="Aesthetics" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
+ | | ex1=<mt p="Aesthetics" g="The Path" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
+ | | ex1=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
+ | | ex1=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">{{Pending|[http://www.youtube.com/watch?v=yqWvheuVf6w References to the aesthetic decisions]}}</mt> | ||
| external = | | external = | ||
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br /> | [http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br /> | ||
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard] | [http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard] | ||
}} | }} |
Revision as of 23:12, 17 November 2011
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The card's front face | The card's back face |
Synopsis
Defining artistic characteristics common to all sounds. |
Relationships
Context:
Acoustic Ecology .
Description
Examples
External Resources
Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard