Difference between revisions of "Noise"
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− | | | + | | v20rel-tag1=Contexts:<br> |
− | | | + | | v20rel1=[[Aesthetics]], [[Acoustic Ecology]], [[Emotional Script]], [[Awareness]]<br> |
− | | | + | | v20rel-tag2=Often uses:<br> |
− | | | + | | v20rel2=[[Ambiance]], [[Foley]]<br> |
| description= | | description= | ||
[[Noise]] may be used in disparate circumstances, ranging from [[Ambiance]] to part of the [[Gameplay]]. Usually, it is specifically intended to shape the [[Emotional Script]]. | [[Noise]] may be used in disparate circumstances, ranging from [[Ambiance]] to part of the [[Gameplay]]. Usually, it is specifically intended to shape the [[Emotional Script]]. |
Revision as of 15:36, 17 November 2011
The card's front face | The card's back face |
Synopsis
The purposeful use of noise. |
Relationships
Contexts:
Aesthetics , Acoustic Ecology , Emotional Script , Awareness .
Often uses:
Ambiance , Foley .
Description
Noise may be used in disparate circumstances, ranging from Ambiance to part of the Gameplay. Usually, it is specifically intended to shape the Emotional Script.
"Noise" does not have to be actual noise. It may consist of sound that due to its acoustic properties is perceived as such.
Examples
External Resources
Tom Clancy's Splinter Cell: Chaos Theory - Wikia Gaming