Difference between revisions of "Rhythm Gameplay"
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| − | | | + | | v10rel-tag1=Contexts:<br> |
| − | | | + | | v10rel1=[[Consequent Sound]], [[Entrainment]]<br> |
| − | | | + | | v10rel-tag2=May relate to:<br> |
| − | | | + | | v10rel2=[[Genre]]<br> |
| − | | | + | | v10rel-tag3=May call for:<br> |
| − | | | + | | v10rel3=[[Sound Visualization]], [[Sound Input]], [[In-game Feedback]]<br> |
| + | | v20rel-tag1=Contexts:<br> | ||
| + | | v20rel1=[[Consequent Sound]], [[Entrainment]]<br> | ||
| + | | v20rel-tag2=May call for:<br> | ||
| + | | v20rel2=[[Sound Visualization]], [[Sound Input]], [[In-game Feedback]], [[Levelled Performance]]<br> | ||
| revisions =Introduced in version 1.0<br />Version 2.0: renamed | | revisions =Introduced in version 1.0<br />Version 2.0: renamed | ||
| description = | | description = | ||
Revision as of 13:30, 17 November 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Acting in sync with a rhythm. |
Relationships
Contexts:
Consequent Sound
, Entrainment
.
May call for:
Sound Visualization
, Sound Input
, In-game Feedback
, Levelled Performance
.
Description
In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.
Examples
Guitar Hero:








