Difference between revisions of "Rhythm Gameplay"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 11: Line 11:
 
| screenshots=
 
| screenshots=
 
| rel-tag1=Contexts:<br>
 
| rel-tag1=Contexts:<br>
| rel1=[[Consequent Sound]], [[Entrainment]], [[Make Sound not War]]<br>
+
| rel1=[[Consequent Sound]], [[Entrainment]]<br>
 
| rel-tag2=May relate to:<br>
 
| rel-tag2=May relate to:<br>
 
| rel2=[[Genre]]<br>
 
| rel2=[[Genre]]<br>

Revision as of 23:31, 27 October 2011

Deck←
Name update: Play the Beat (version 1.0) → Rhythm Gameplay (version 2.0)
Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment .
May relate to:
Genre File:M385px-Genre-front-v20.png.
May call for:
Sound Visualization , Sound Input , In-game Feedback .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.

Examples

Guitar Hero:
Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
[show less examples...]
Patapon:
Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
Guitar Hero 5:



RhythmGameplay-front-v20.pngRhythmGameplay-back-v20.png