Difference between revisions of "Emotional Script"
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Sound explorations hold great potential in the design of the [[Emotional Script]]. | Sound explorations hold great potential in the design of the [[Emotional Script]]. | ||
− | In addition to the comprehensive exploration that this pattern suggests, the [[Deck]] contains some other design patters which may also contribute to some of the pieces in that [[Emotional Script]]. Those include: satisfaction (e.g. [[Achievement]]), disappointment (e.g. [[Failure]], [[Death]]), excitement (e.g. [[Engagement]]), tension (e.g. [[Anticipation]], [[Engagement]], [[Imminent Death]], [[Hurry Up!]], [[Window of Opportunity]], [[Silence]]), serenity (e.g. [[Relaxation]], [[Trance]]), anxiety ([[Silence]], [[Noise]]), fear ([[Breath]], [[Heartbeat]]), emphaty (e.g. [[Ouch!]], [[Grunts]], [[Thoughts]]), relieve (e.g. [[Decay]]), interest (e.g. [[Awareness]]), affection (e.g. [[Make Sound not War]]), etc. | + | In addition to the comprehensive exploration that this pattern suggests, the [[Deck]] contains some other design patters which may also contribute to some of the pieces in that [[Emotional Script]]. Those include: satisfaction (e.g. [[Achievement]]), disappointment (e.g. [[Failure]], [[Death]]), excitement (e.g. [[Engagement]]), tension (e.g. [[Anticipation]], [[Engagement]], [[Imminent Death]], [[Hurry Up!]], [[Window of Opportunity]], [[Silence]]), serenity (e.g. [[Relaxation]], [[Trance]]), anxiety (e.g. [[Silence]], [[Noise]]), fear (e.g. [[Breath]], [[Heartbeat]]), emphaty (e.g. [[Ouch!]], [[Grunts]], [[Thoughts]]), relieve (e.g. [[Decay]]), interest (e.g. [[Awareness]]), affection (e.g. [[Make Sound not War]]), etc. |
{{Pending| classification inspired in EARL [REF]}} | {{Pending| classification inspired in EARL [REF]}} | ||
| external= | | external= |
Revision as of 21:52, 18 October 2011
The card's front face | The card's back face |
Synopsis
Sound designed to contribute to the game’s emotional script. |
Relationships
Context:
Sound Design in Games .
Relates to:
Narrative .
May use many, including:
Trance , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment , R-A-E-D Iterations , Failure , Achievement , Contextual Music , Grunts , Window of Opportunity , ....
Description
A game "experience" is built upon the memory of the emotions the player visits. In order to optimize the emotional relevance of every moment the player is interacting with the game product, an Emotional Script ought to be thoughtfully designed.
Sound explorations hold great potential in the design of the Emotional Script.
In addition to the comprehensive exploration that this pattern suggests, the Deck contains some other design patters which may also contribute to some of the pieces in that Emotional Script. Those include: satisfaction (e.g. Achievement), disappointment (e.g. Failure, Death), excitement (e.g. Engagement), tension (e.g. Anticipation, Engagement, Imminent Death, Hurry Up!, Window of Opportunity, Silence), serenity (e.g. Relaxation, Trance), anxiety (e.g. Silence, Noise), fear (e.g. Breath, Heartbeat), emphaty (e.g. Ouch!, Grunts, Thoughts), relieve (e.g. Decay), interest (e.g. Awareness), affection (e.g. Make Sound not War), etc. [pending: classification inspired in EARL [REF]]
Examples
External Resources
References to the importance of emotions in human performance