Difference between revisions of "Relaxation"
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− | [[Relaxation]] is one typical phase of the [[Emotional Script]] during [[Gameplay]]. It is used both alone and integrated in an iterated sequence ([[R-A-E-D Iterations]]) that can also involve some or all of the phases [[Anticipation]], [[Engagement]], and [[Decay]]. | + | [[Relaxation]] is one typical phase of the [[Emotional Script]] during [[Gameplay]]. It is used both alone and integrated in an iterated sequence ([[R-A-E-D Iterations]]) that can also involve some or all of the phases of [[Anticipation]], [[Engagement]], and [[Decay]]. |
| examples= | | examples= | ||
| ex1=<mt p="Relaxation" g="Oblivion" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex1=<mt p="Relaxation" g="Oblivion" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
Revision as of 01:16, 15 October 2011
The card's front face | The card's back face |
Contents
Synopsis
A phase of gameplay promoting relaxation. |
Relationships
Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script .
Peers:
Anticipation , Engagement , Decay .
Often uses:
Ambiance , Music , Entrainment .
Description
Relaxation is one typical phase of the Emotional Script during Gameplay. It is used both alone and integrated in an iterated sequence (R-A-E-D Iterations) that can also involve some or all of the phases of Anticipation, Engagement, and Decay.
Examples