Difference between revisions of "Relaxation"

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| revisions =Introduced in version 1.0
 
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[[Relaxation]] is one typical phase of the [[Emotional Script]] during [[Gameplay]]. It is used both alone and integrated in an iterated sequence ([[R-A-E-D Iterations]]) that can also involve some or all of the phases [[Anticipation]], [[Engagement]], and [[Decay]].
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[[Relaxation]] is one typical phase of the [[Emotional Script]] during [[Gameplay]]. It is used both alone and integrated in an iterated sequence ([[R-A-E-D Iterations]]) that can also involve some or all of the phases of [[Anticipation]], [[Engagement]], and [[Decay]].
 
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| examples=
 
| ex1=<mt p="Relaxation" g="Oblivion" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex1=<mt p="Relaxation" g="Oblivion" w="{{R16by9W}}" h="{{R16by9H}}"></mt>

Revision as of 01:16, 15 October 2011

Front face Back face
The card's front face The card's back face

Synopsis

A phase of gameplay promoting relaxation.

Relationships

Context:
R-A-E-D Iterations , Gameplay File:M385px-Gameplay-front-v20.png, Emotional Script .
Peers:
Anticipation , Engagement , Decay .
Often uses:
Ambiance , Music , Entrainment .

Description

Relaxation is one typical phase of the Emotional Script during Gameplay. It is used both alone and integrated in an iterated sequence (R-A-E-D Iterations) that can also involve some or all of the phases of Anticipation, Engagement, and Decay.

Examples

Oblivion:
Flower:
Far Cry 2:
[show less examples...]
Pond:



Relaxation-front-v10.pngRelaxation-back-v10.png