Difference between revisions of "Uh-uh"

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| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| description =
 
| description =
One interesting way for the player to acknowledge the impossibility in performing some action is express it diegetically, through some PC expression. Sound can be used with that purpose, either alone or in combination with visual stimuli.
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One interesting way for the player to acknowledge the impossibility to perform some action is express it diegetically, through some PC expression. Sound can be used with that purpose, either alone or in combination with visual stimuli.
  
 
| examples=
 
| examples=

Revision as of 23:33, 14 October 2011

Front face Back face
The card's front face The card's back face

Synopsis

PC utterance signalling an impossible action.

Relationships

Context:
Awareness , No Can Do .
Close to:
Failure .
Makes use of:
Dialogue .

Description

One interesting way for the player to acknowledge the impossibility to perform some action is express it diegetically, through some PC expression. Sound can be used with that purpose, either alone or in combination with visual stimuli.

Examples

Mini Ninjas: In this case the player is trying to use a ________ when there are no __________ available (notice the three empty slots in the left, in the HUD).
Thief III: Deadly Shadows: When trying to conceal a body in a place that cannot fit it (in this case the player was trying to throw it through the window), Garrett emits a 'uh-uh'.
Ico: In response to Ico's invitations, Yorda expresses her inability to reach his position. She is using her (unknown) language.
[show less examples...]



Uh-Uh-front-v10.pngUh-Uh-back-v10.png