Difference between revisions of "Musical Outcome"
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| − | [[Musical Outcome]] refers to the generation of | + | [[Musical Outcome]] refers to the generation of sounds, which are collectively perceived as [[Music]], as a collateral effect of the players'/PC's actions. |
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| + | This exploration differs from playing some sort of instrument in the game. [[Musical Outcome]] assumes that the player executes non-musical actions and that the game '''reacts''' musically to them. | ||
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| + | The [[Musical Outcome]] may be combined with a background [[Music]] to create a global dynamic composition. | ||
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| examples= | | examples= | ||
| ex1=<mt p="MusicalOutcome" g="Everyday Shooter" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex1=<mt p="MusicalOutcome" g="Everyday Shooter" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
Revision as of 17:54, 14 October 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Music generated as a by-product of in-game actions. |
Relationships
Context:
Gameplay File:M385px-Gameplay-front-v20.png.
May relate to:
Genre File:M385px-Genre-front-v20.png, Contextual Music
, Diegetic Music
.
Makes use of:
Music
.
Description
Musical Outcome refers to the generation of sounds, which are collectively perceived as Music, as a collateral effect of the players'/PC's actions.
This exploration differs from playing some sort of instrument in the game. Musical Outcome assumes that the player executes non-musical actions and that the game reacts musically to them.
The Musical Outcome may be combined with a background Music to create a global dynamic composition.
Examples







