Difference between revisions of "Revelation"

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| synopsis = Expression an encounter with something special.
 
| synopsis = Expression an encounter with something special.
 
| description =
 
| description =
While exploring the gameworld the player faces many circumstances with disparate value. Although in some cases the visual clues are enough to realize the importance of a particular finding, in other cases sound is instrumental to pass a "appreciate this; it's important" message. Still, even in the former case, sound has the potential to enlarge the episode's [[Emotional Script]].
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While exploring the gameworld, the player faces many circumstances with disparate value. Although in some cases the visual clues are enough to realize the importance of a particular finding, in other cases sound is instrumental to pass a "appreciate this; it's important" message. Still, even in the former case, sound has the potential to enlarge the episode's [[Emotional Script]].
  
 
Sometimes, and particularly in linear games, [[Revelation]] functions similarly to an [[Achievement]]. And, actually, sometimes it even happens that an [[Achievement]] immediately follows a [[Revelation]]. Yet, the two concepts are distinctive – whilst [[Achievement]] is meant to reward, [[Revelation]] is meant to enlarge the perception of a finding.
 
Sometimes, and particularly in linear games, [[Revelation]] functions similarly to an [[Achievement]]. And, actually, sometimes it even happens that an [[Achievement]] immediately follows a [[Revelation]]. Yet, the two concepts are distinctive – whilst [[Achievement]] is meant to reward, [[Revelation]] is meant to enlarge the perception of a finding.

Revision as of 12:39, 14 October 2011

Deck←
This is a candidate pattern entering version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

New in version 2.0

Synopsis

Expression an encounter with something special..

Relationships

Description

While exploring the gameworld, the player faces many circumstances with disparate value. Although in some cases the visual clues are enough to realize the importance of a particular finding, in other cases sound is instrumental to pass a "appreciate this; it's important" message. Still, even in the former case, sound has the potential to enlarge the episode's Emotional Script.

Sometimes, and particularly in linear games, Revelation functions similarly to an Achievement. And, actually, sometimes it even happens that an Achievement immediately follows a Revelation. Yet, the two concepts are distinctive – whilst Achievement is meant to reward, Revelation is meant to enlarge the perception of a finding.

Examples

Ico:
Aquaria: The finding of a treasure is "explained" and emphasized by a sound of Revelation. In this instance, it is immediately followed by an Achievement.
Tomb Raider Underworld: In this case the Music plays an major role in revealing the magnificence of the site just discovered, and invites to take some time appreciating it.
[show less examples...]



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