Difference between revisions of "Revelation"
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| ex1=<mt p="Revelation" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}"></mt> | | ex1=<mt p="Revelation" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}"></mt> | ||
| ex2=<mt p="Revelation" g="Aquaria" w="{{R16by9W}}" h="{{R16by9H}}">The finding of a treasure is "explained" and emphasized by a sound of [[Revelation]]. In this instance, it is immediately followed by an [[Achievement]].</mt> | | ex2=<mt p="Revelation" g="Aquaria" w="{{R16by9W}}" h="{{R16by9H}}">The finding of a treasure is "explained" and emphasized by a sound of [[Revelation]]. In this instance, it is immediately followed by an [[Achievement]].</mt> | ||
− | | ex3=<mt p="Revelation" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">In this case the [[Music]] plays an major role in revealing the magnificence of the site, and | + | | ex3=<mt p="Revelation" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">In this case the [[Music]] plays an major role in revealing the magnificence of the site just discovered, and invites to take some time appreciating it.</mt> |
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Revision as of 12:38, 14 October 2011
The card's front face | The card's back face |
New in version 2.0
Contents
Synopsis
Expression an encounter with something special.. |
Relationships
Description
While exploring the game world the player faces many circumstances with disparate value. Although in some cases the visual clues are enough to realize the importance of a particular finding, in other cases sound is instrumental to pass a "appreciate this; it's important" message. Still, even in the former case, sound has the potential to enlarge the episode's Emotional Script.
Sometimes, and particularly in linear games, Revelation functions similarly to an Achievement. And, actually, sometimes it even happens that an Achievement immediately follows a Revelation. Yet, the two concepts are distinctive – whilst Achievement is meant to reward, Revelation is meant to enlarge the perception of a finding.
Examples