Difference between revisions of "Time Twist"

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{{Card
 
{{Card
| notesontop= This is a candidate pattern, entering version 2.0 of the [[Deck]].
+
| notesontop= introduced in version 2.0 of the [[Deck]].
| candidatecard = Candidate Card (new in version 2.0)
+
| deckversion=v20
 
| name = Time Twist
 
| name = Time Twist
| deckversion =
+
| v20frontface =TimeTwist-front-v20.png
| synopsis = Using sound to enhance the perception of time manipulations
+
| v20backface =TimeTwist-back-v20.png
 +
| v20synopsis = Using sound to enhance the perception of time manipulations
 
| patternpresentation =
 
| patternpresentation =
 
| cardpresentation=
 
| cardpresentation=
| -frontface =TimeTwist-front-v10.png
 
| -backface =TimeTwist-back-v10.png
 
 
| screenshots=
 
| screenshots=
| rel-tag1=Contexts:<br>
+
| v20rel-tag1=Context:<br>
| rel1=[[Gameplay]], [[Awareness]]<br>
+
| v20rel1=[[Awareness]]<br>
| rel-tag2=May relate to:<br>
+
| v20rel-tag2=May relate to:<br>
| rel2=[[Narrative]]<br>
+
| v20rel2=[[Emotional Script]]<br>
| rel-tag3=Relates to:<br>
+
| rel3=[[Audio Logs]]<br>
+
| rel-tag4=Differs from:<br>
+
| rel4=[[Narrator]]<br>
+
 
| description=
 
| description=
[[Helper Voice]] may contribute with pieces of [[Narrative]] but it is different from [[Narrator]].
+
Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions typically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion.
 +
 
 
| examples=
 
| examples=
| ex1=<mt p="HelperVoice" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">The Animus ('a projector which renders genetic memories') serves gameplay hints while loading levels</mt>
+
{{NoVideoTable| {{NoVideo|'''Max Payne 2:''' "Bullet time": slow motion sounds analogous to performing such actions in a recording.}} |{{NoVideo|'''Bubble Breaker''' (only in some versions, including Windows Mobile): The Undo operation is accompanied by a "reversing" [[Sound Effects| Sound Effect]].}}|}}
| ex2=<mt p="HelperVoice" g="Uncharted" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex1=<mt p="TimeTwist" g="Braid" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding time sounds analogous to performing such actions in a recording.</mt>
| ex3=<mt p="HelperVoice" g="Mirrors Edge" altg="Mirror's Edge" w="{{R4by3W}}" h="{{R4by3H}}">A partner, over a communicator, explains the best strategy for the next piece of gameplay.</mt>
+
| ex2=<mt p="TimeTwist" g="Little Big Planet" altg="LittleBigPlanet" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding actions sounds analogous to performing such actions in a recording.</mt>
| ex4=<mt p="HelperVoice" g="Portal" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
+
| ex3=<mt p="TimeTwist" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion with effects and the with participation of the sound of [[Heartbeat]].</mt>
| ex5=<mt p="HelperVoice" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
+
| ex4=<mt p="TimeTwist" g="Dead to Rights" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt>
| ex6=<mt p="HelperVoice" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory"w="{{R5by4W}}" h="{{R5by4H}}"></mt>
+
| ex5=<mt p="TimeTwist" g="DemonsSouls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex7=<mt p="HelperVoice" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.</mt>
+
| ex6=<mt p="TimeTwist" g="NFS" altg="Need for Speed: Undercover" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex8=<mt p="HelperVoice" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
<!--| ex_=<mt p="TimeTwist" g="Max Payne 2" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt>-->
| ex9=<mt p="HelperVoice" g="Shadow Of The Colossus" altg="Shadow of the Colossus" i=4 w="{{R4by3W}}" h="{{R4by3H}}">A voice from above explains the strategy to defeat a particular boss. In case the player is not able to progress the voice repeats after a while.</mt>
+
 
}}
 
}}

Latest revision as of 16:08, 26 August 2012

Deck←
introduced in version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Synopsis

Using sound to enhance the perception of time manipulations.

Relationships

Context:
Awareness .
May relate to:
Emotional Script .

Description

Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions typically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion.

Examples

Max Payne 2: "Bullet time": slow motion sounds analogous to performing such actions in a recording.
Bubble Breaker (only in some versions, including Windows Mobile): The Undo operation is accompanied by a "reversing" Sound Effect.
Braid: Reversing and forwarding time sounds analogous to performing such actions in a recording.
LittleBigPlanet: Reversing and forwarding actions sounds analogous to performing such actions in a recording.
Tomb Raider Underworld: Slow motion with effects and the with participation of the sound of Heartbeat.
[show less examples...]
Dead to Rights: Slow motion sounds analogous to performing such actions in a recording.
Demon's Souls:
Need for Speed: Undercover:



FakeX-front-v10.pngFakeX-back-v10.png