Difference between revisions of "Random Card"

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{{DISPLAYTITLE:title}}
 
 
__NOCACHE__
 
__NOCACHE__
 
<css>.firstHeading {display:none;}</css><css>.contentSub {display:none;}</css><css>.thumbinner {margin-top:16px;margin-bottom:50px;border:5px solid blue;}</css>
 
<css>.firstHeading {display:none;}</css><css>.contentSub {display:none;}</css><css>.thumbinner {margin-top:16px;margin-bottom:50px;border:5px solid blue;}</css>
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Refresh this page or choose '[[Refresh Random Card |Random Card]]' ([[Refresh Random Card |here]] or in the left sidebar) for another random card.
 
Refresh this page or choose '[[Refresh Random Card |Random Card]]' ([[Refresh Random Card |here]] or in the left sidebar) for another random card.
 
<RandomArea count=1  nsprefix="" include="">
 
<RandomArea count=1  nsprefix="" include="">
{{TitleAndCard | Achievement}}
+
{{TitleAndCard|Achievement}}
 
{{TitleAndCard|Acoustic Ecology}}
 
{{TitleAndCard|Acoustic Ecology}}
 
{{TitleAndCard|Address Others}}
 
{{TitleAndCard|Address Others}}
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{{TitleAndCard|Ambiance}}
 
{{TitleAndCard|Ambiance}}
 
{{TitleAndCard|Anticipation}}
 
{{TitleAndCard|Anticipation}}
{{TitleAndCard|Audio Logs}}
+
{{TitleAndCard|Recordings}}
 
{{TitleAndCard|Awareness}}
 
{{TitleAndCard|Awareness}}
 
{{TitleAndCard|Beacon Locator}}
 
{{TitleAndCard|Beacon Locator}}
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{{TitleAndCard|Consequent Sound}}
 
{{TitleAndCard|Consequent Sound}}
 
{{TitleAndCard|Contextual Music}}
 
{{TitleAndCard|Contextual Music}}
{{TitleAndCard|Cut-Scenes}}
+
{{TitleAndCard|Cutscenes}}
 
{{TitleAndCard|Death}}
 
{{TitleAndCard|Death}}
 
{{TitleAndCard|Decay}}
 
{{TitleAndCard|Decay}}
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{{TitleAndCard|Foley Music}}
 
{{TitleAndCard|Foley Music}}
 
{{TitleAndCard|Footsteps}}
 
{{TitleAndCard|Footsteps}}
{{TitleAndCard|Gameplay}}
 
{{TitleAndCard|Genre}}
 
 
{{TitleAndCard|Grunts}}
 
{{TitleAndCard|Grunts}}
 
{{TitleAndCard|Heartbeat}}
 
{{TitleAndCard|Heartbeat}}
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{{TitleAndCard|Music}}
 
{{TitleAndCard|Music}}
 
{{TitleAndCard|Musical Outcome}}
 
{{TitleAndCard|Musical Outcome}}
{{TitleAndCard|Musicality}}
 
 
{{TitleAndCard|Narrative}}
 
{{TitleAndCard|Narrative}}
 
{{TitleAndCard|Narrator}}
 
{{TitleAndCard|Narrator}}
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{{TitleAndCard|Ouch!}}
 
{{TitleAndCard|Ouch!}}
 
{{TitleAndCard|Pitch Gameplay}}
 
{{TitleAndCard|Pitch Gameplay}}
{{TitleAndCard|Play the Beat}}
 
{{TitleAndCard|R-A-E-D Iterations}}
 
 
{{TitleAndCard|Radio}}
 
{{TitleAndCard|Radio}}
 +
{{TitleAndCard|R-A-E-D Iterations}}
 
{{TitleAndCard|Relaxation}}
 
{{TitleAndCard|Relaxation}}
{{TitleAndCard|Requisite Variety}}
 
 
{{TitleAndCard|Revelation}}
 
{{TitleAndCard|Revelation}}
 
{{TitleAndCard|Rhythm Gameplay}}
 
{{TitleAndCard|Rhythm Gameplay}}
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{{TitleAndCard|Sound Effects}}
 
{{TitleAndCard|Sound Effects}}
 
{{TitleAndCard|Sound Input}}
 
{{TitleAndCard|Sound Input}}
{{TitleAndCard|Sound Layers and Semantics}}
 
{{TitleAndCard|Sound Places}}
 
 
{{TitleAndCard|Sound Suppressing}}
 
{{TitleAndCard|Sound Suppressing}}
 
{{TitleAndCard|Sound Visualization}}
 
{{TitleAndCard|Sound Visualization}}
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{{TitleAndCard|Suspicious NPC}}
 
{{TitleAndCard|Suspicious NPC}}
 
{{TitleAndCard|Thoughts}}
 
{{TitleAndCard|Thoughts}}
 +
{{TitleAndCard|Time Twist}}
 
{{TitleAndCard|Title Screens}}
 
{{TitleAndCard|Title Screens}}
 
{{TitleAndCard|Trance}}
 
{{TitleAndCard|Trance}}
{{TitleAndCard|Uh-uh}}
 
 
{{TitleAndCard|Unaware NPC}}
 
{{TitleAndCard|Unaware NPC}}
 +
{{TitleAndCard|Variety}}
 
{{TitleAndCard|Voice Acting}}
 
{{TitleAndCard|Voice Acting}}
{{TitleAndCard|Whistling}}
 
{{TitleAndCard|Whistling and Humming}}
 
 
{{TitleAndCard|Window of Opportunity}}
 
{{TitleAndCard|Window of Opportunity}}
{{TitleAndCard|Yell to Survive}}
 
 
</RandomArea>
 
</RandomArea>

Latest revision as of 13:47, 7 December 2011

Random Card

Refresh this page or choose 'Random Card' (here or in the left sidebar) for another random card.

Rhythm Gameplay

Deck←
Name deprecated: Play the Beat (version 1.0) → Rhythm Gameplay (version 2.0)
Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment .
May call for:
Sound Visualization , Sound Input , In-game Feedback , Levelled Performance .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to the gameplay.

Examples

Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
[show less examples...]
Patapon:
Guitar Hero 5:

Additional Comments

"Rhythm gameplay can still evolve"

Revisions

Introduced as Play the Beat (in version 1.0)


FakeX-front-v10.pngFakeX-back-v10.png