Difference between revisions of "Random Card"
From SoundInGames.com - Sound Design in Games
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Refresh this page or choose '[[Refresh Random Card |Random Card]]' ([[Refresh Random Card |here]] or in the left sidebar) for another random card. | Refresh this page or choose '[[Refresh Random Card |Random Card]]' ([[Refresh Random Card |here]] or in the left sidebar) for another random card. | ||
<RandomArea count=1 nsprefix="" include=""> | <RandomArea count=1 nsprefix="" include=""> | ||
| − | {{TitleAndCard | Achievement}} | + | {{TitleAndCard|Achievement}} |
{{TitleAndCard|Acoustic Ecology}} | {{TitleAndCard|Acoustic Ecology}} | ||
{{TitleAndCard|Address Others}} | {{TitleAndCard|Address Others}} | ||
| Line 13: | Line 13: | ||
{{TitleAndCard|Ambiance}} | {{TitleAndCard|Ambiance}} | ||
{{TitleAndCard|Anticipation}} | {{TitleAndCard|Anticipation}} | ||
| − | {{TitleAndCard| | + | {{TitleAndCard|Recordings}} |
{{TitleAndCard|Awareness}} | {{TitleAndCard|Awareness}} | ||
{{TitleAndCard|Beacon Locator}} | {{TitleAndCard|Beacon Locator}} | ||
| Line 21: | Line 21: | ||
{{TitleAndCard|Consequent Sound}} | {{TitleAndCard|Consequent Sound}} | ||
{{TitleAndCard|Contextual Music}} | {{TitleAndCard|Contextual Music}} | ||
| − | {{TitleAndCard| | + | {{TitleAndCard|Cutscenes}} |
{{TitleAndCard|Death}} | {{TitleAndCard|Death}} | ||
{{TitleAndCard|Decay}} | {{TitleAndCard|Decay}} | ||
| Line 37: | Line 37: | ||
{{TitleAndCard|Foley Music}} | {{TitleAndCard|Foley Music}} | ||
{{TitleAndCard|Footsteps}} | {{TitleAndCard|Footsteps}} | ||
| − | |||
| − | |||
{{TitleAndCard|Grunts}} | {{TitleAndCard|Grunts}} | ||
{{TitleAndCard|Heartbeat}} | {{TitleAndCard|Heartbeat}} | ||
| Line 51: | Line 49: | ||
{{TitleAndCard|Music}} | {{TitleAndCard|Music}} | ||
{{TitleAndCard|Musical Outcome}} | {{TitleAndCard|Musical Outcome}} | ||
| − | |||
{{TitleAndCard|Narrative}} | {{TitleAndCard|Narrative}} | ||
{{TitleAndCard|Narrator}} | {{TitleAndCard|Narrator}} | ||
| Line 58: | Line 55: | ||
{{TitleAndCard|Ouch!}} | {{TitleAndCard|Ouch!}} | ||
{{TitleAndCard|Pitch Gameplay}} | {{TitleAndCard|Pitch Gameplay}} | ||
| − | |||
| − | |||
{{TitleAndCard|Radio}} | {{TitleAndCard|Radio}} | ||
| + | {{TitleAndCard|R-A-E-D Iterations}} | ||
{{TitleAndCard|Relaxation}} | {{TitleAndCard|Relaxation}} | ||
| − | |||
{{TitleAndCard|Revelation}} | {{TitleAndCard|Revelation}} | ||
{{TitleAndCard|Rhythm Gameplay}} | {{TitleAndCard|Rhythm Gameplay}} | ||
| Line 76: | Line 71: | ||
{{TitleAndCard|Sound Effects}} | {{TitleAndCard|Sound Effects}} | ||
{{TitleAndCard|Sound Input}} | {{TitleAndCard|Sound Input}} | ||
| − | |||
| − | |||
{{TitleAndCard|Sound Suppressing}} | {{TitleAndCard|Sound Suppressing}} | ||
{{TitleAndCard|Sound Visualization}} | {{TitleAndCard|Sound Visualization}} | ||
| Line 84: | Line 77: | ||
{{TitleAndCard|Suspicious NPC}} | {{TitleAndCard|Suspicious NPC}} | ||
{{TitleAndCard|Thoughts}} | {{TitleAndCard|Thoughts}} | ||
| + | {{TitleAndCard|Time Twist}} | ||
{{TitleAndCard|Title Screens}} | {{TitleAndCard|Title Screens}} | ||
{{TitleAndCard|Trance}} | {{TitleAndCard|Trance}} | ||
| − | |||
{{TitleAndCard|Unaware NPC}} | {{TitleAndCard|Unaware NPC}} | ||
| + | {{TitleAndCard|Variety}} | ||
{{TitleAndCard|Voice Acting}} | {{TitleAndCard|Voice Acting}} | ||
| − | |||
| − | |||
{{TitleAndCard|Window of Opportunity}} | {{TitleAndCard|Window of Opportunity}} | ||
| − | |||
</RandomArea> | </RandomArea> | ||
Latest revision as of 14:47, 7 December 2011
Random Card
Refresh this page or choose 'Random Card' (here or in the left sidebar) for another random card.
Affected Hearing
| |
| |
| The card's front face | The card's back face |
Synopsis
| Simulating hearing impairment. |
Relationships
Contexts:
Awareness
, Emotional Script
, Imminent Death
.
May relate to:
Ouch!
.
Description
Some games explore the impact of hearing impairment in the Emotional Script. Usually, it is associated to some condition that the player will be induced to avoid.
Examples
![]() ![]() inFamous: When facing Imminent Death hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.
|
![]() ![]() Halo: Reach: While using the Active Camouflage ability, diegetic sounds are muffled. (Music is still heard.)
|







