Difference between revisions of "Random Card"
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=Random Card= | =Random Card= | ||
Refresh this page or choose '[[Refresh Random Card |Random Card]]' ([[Refresh Random Card |here]] or in the left sidebar) for another random card. | Refresh this page or choose '[[Refresh Random Card |Random Card]]' ([[Refresh Random Card |here]] or in the left sidebar) for another random card. | ||
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<RandomArea count=1 nsprefix="" include=""> | <RandomArea count=1 nsprefix="" include=""> | ||
− | {{TitleAndCard | Achievement}} | + | {{TitleAndCard|Achievement}} |
{{TitleAndCard|Acoustic Ecology}} | {{TitleAndCard|Acoustic Ecology}} | ||
{{TitleAndCard|Address Others}} | {{TitleAndCard|Address Others}} | ||
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{{TitleAndCard|Ambiance}} | {{TitleAndCard|Ambiance}} | ||
{{TitleAndCard|Anticipation}} | {{TitleAndCard|Anticipation}} | ||
− | {{TitleAndCard| | + | {{TitleAndCard|Recordings}} |
{{TitleAndCard|Awareness}} | {{TitleAndCard|Awareness}} | ||
{{TitleAndCard|Beacon Locator}} | {{TitleAndCard|Beacon Locator}} | ||
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{{TitleAndCard|Consequent Sound}} | {{TitleAndCard|Consequent Sound}} | ||
{{TitleAndCard|Contextual Music}} | {{TitleAndCard|Contextual Music}} | ||
− | {{TitleAndCard| | + | {{TitleAndCard|Cutscenes}} |
{{TitleAndCard|Death}} | {{TitleAndCard|Death}} | ||
{{TitleAndCard|Decay}} | {{TitleAndCard|Decay}} | ||
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{{TitleAndCard|Foley Music}} | {{TitleAndCard|Foley Music}} | ||
{{TitleAndCard|Footsteps}} | {{TitleAndCard|Footsteps}} | ||
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{{TitleAndCard|Grunts}} | {{TitleAndCard|Grunts}} | ||
{{TitleAndCard|Heartbeat}} | {{TitleAndCard|Heartbeat}} | ||
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{{TitleAndCard|Music}} | {{TitleAndCard|Music}} | ||
{{TitleAndCard|Musical Outcome}} | {{TitleAndCard|Musical Outcome}} | ||
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{{TitleAndCard|Narrative}} | {{TitleAndCard|Narrative}} | ||
{{TitleAndCard|Narrator}} | {{TitleAndCard|Narrator}} | ||
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{{TitleAndCard|Ouch!}} | {{TitleAndCard|Ouch!}} | ||
{{TitleAndCard|Pitch Gameplay}} | {{TitleAndCard|Pitch Gameplay}} | ||
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{{TitleAndCard|Radio}} | {{TitleAndCard|Radio}} | ||
+ | {{TitleAndCard|R-A-E-D Iterations}} | ||
{{TitleAndCard|Relaxation}} | {{TitleAndCard|Relaxation}} | ||
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{{TitleAndCard|Revelation}} | {{TitleAndCard|Revelation}} | ||
{{TitleAndCard|Rhythm Gameplay}} | {{TitleAndCard|Rhythm Gameplay}} | ||
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{{TitleAndCard|Sound Effects}} | {{TitleAndCard|Sound Effects}} | ||
{{TitleAndCard|Sound Input}} | {{TitleAndCard|Sound Input}} | ||
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{{TitleAndCard|Sound Suppressing}} | {{TitleAndCard|Sound Suppressing}} | ||
{{TitleAndCard|Sound Visualization}} | {{TitleAndCard|Sound Visualization}} | ||
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{{TitleAndCard|Suspicious NPC}} | {{TitleAndCard|Suspicious NPC}} | ||
{{TitleAndCard|Thoughts}} | {{TitleAndCard|Thoughts}} | ||
+ | {{TitleAndCard|Time Twist}} | ||
{{TitleAndCard|Title Screens}} | {{TitleAndCard|Title Screens}} | ||
{{TitleAndCard|Trance}} | {{TitleAndCard|Trance}} | ||
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{{TitleAndCard|Unaware NPC}} | {{TitleAndCard|Unaware NPC}} | ||
+ | {{TitleAndCard|Variety}} | ||
{{TitleAndCard|Voice Acting}} | {{TitleAndCard|Voice Acting}} | ||
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{{TitleAndCard|Window of Opportunity}} | {{TitleAndCard|Window of Opportunity}} | ||
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</RandomArea> | </RandomArea> |
Latest revision as of 14:47, 7 December 2011
Random Card
Refresh this page or choose 'Random Card' (here or in the left sidebar) for another random card.
Radio
![]() |
![]() | |
The card's front face | The card's back face |
Synopsis
Actual radio receivers with relevant emission. |
Relationships
Contexts:
Narrative , Helper Voice
, Awareness
, Diegetic Music
.
May relate to:
Sound Suppressing , Stealth
.
Relates to:
Recordings .
Description
Radio devices present disparate solutions to offer audio stimuli inside the game world (i.e., in a diegetic way).
It is fairly common to come across Radios in open-world games. Clearly, the inclusion of these objects in the game world is a sound design decision.
Radios may only convey Diegetic Music but many times they serve the Narrative, or act as Helper Voice by providing information relevant to the gameplay. There are also cases of Radios playing a role during Stealth performance.
Radios are related but different from Recordings. The latter usually presents scattered and anachronical pieces of past testimonies, and serves distinct purposes.
Examples
![]() ![]() Portal: Several Radios, found along the way, play this "peppy" instrumental version of a song that will have an important role, later in the game.
|
![]() ![]() |
![]() ![]() Silent Hill: In this game the Radio is relevant not because of a regular emission it might receive but because it emits noise when enemies are nearby (Echolocation).
|
![]() ![]() |
![]() ![]() Tomb Raider Legend: Lara is wearing a communicator (Helper Voice). The opponent is also using a walkie-talkie (Unaware NPC).
|
![]() ![]() Grand Theft Auto IV: The Radio contributes in a naturalist manner with Music (Diegetic Music) that completes the Acoustic Ecology. Cars are also equipped with Radio and it is possible to change station.
|
![]() ![]() Far Cry 2: A Radio tuned in the local radio station is a common finding (Diegetic Music and some voiced pieces). There are even missions where the Radio emission is central. The radio station is explicitly presented by a taxi driver in an initial Cutscene.
|
Additional Comments
Radio in Silent Hill, Silent Hill Wiki.
In Silent Hill: Homecoming (a newer instalment in the series) the radio is actually a radio transceiver (walkie-talkie) [1].