Difference between revisions of "Shout and Yell"

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| name =Shout and Yell
 
| name =Shout and Yell
 
| deckversion =1.0
 
| deckversion =1.0
| synopsis =<s>NPC’s loud utterances during engagement.</s><br />[update:] Loud manifestations of hostility
+
| v10synopsis =NPC’s loud utterances during engagement
 +
| v20synopsis =Loud manifestations of hostility
 
| patternpresentation =
 
| patternpresentation =
 
| cardpresentation=
 
| cardpresentation=
| frontface =ShoutAndYell-front-v10.png
+
| v10frontface =ShoutAndYell-front-v10.png
| backface =ShoutAndYell-back-v10.png
+
| v10backface =ShoutAndYell-back-v10.png
 +
| v20frontface =ShoutAndYell-front-v20.png
 +
| v20backface =ShoutAndYell-back-v20.png
 
| screenshots=
 
| screenshots=
| rel-tag1=Contexts:<br>
+
| v10rel-tag1=Contexts:<br>
| rel1=[[Awareness]], [[Engagement]], [[Emotional Script]], [[Character Soundprint]], [[Seeking for PC]]<br>
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| v10rel1=[[Awareness]], [[Engagement]], [[Emotional Script]], [[Character Soundprint]], [[Seeking for PC]]<br>
| rel-tag2=Makes use of:<br>
+
| v10rel-tag2=Makes use of:<br>
| rel2=[[Dialogue]], [[Grunts]]<br>
+
| v10rel2=[[Dialogue]], [[Grunts]]<br>
| revisions =Introduced in version 1.0
+
| v20rel-tag1=Contexts:<br>
 +
| v20rel1=[[Awareness]], [[Engagement]], [[Emotional Script]], [[Character Soundprint]], [[Seeking for PC]]<br>
 +
| v20rel-tag2=Makes use of:<br>
 +
| v20rel2=[[Dialogue]], [[Grunts]]<br>
 +
| revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis
 
| description =
 
| description =
[[Shout and Yell]] refers to loud expressions, either [[Grunts]] or [[Dialogue]]-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
+
[[Shout and Yell]] refers to loud expressions, either [[Grunts]] or [[Dialogue]]-like, which a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
  
A particular (an much less common) exploration of [[Shout and Yell]] is when it is integrated in the [[Gameplay]] in association with the [[Sound Input]].  
+
A particular (an much less common) exploration of [[Shout and Yell]] is when it is integrated in the gameplay in association with the [[Sound Input]].  
  
 
| examples=
 
| examples=
 
| ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}">The use of  [[Shout and Yell]] in this game is emblematic. It is this game's most well known  [[Signature]].</mt>
 
| ex1=<mt p="ShoutAndYell" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}">The use of  [[Shout and Yell]] in this game is emblematic. It is this game's most well known  [[Signature]].</mt>
| ex9=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex2=<mt p="ShoutAndYell" g="Mini Ninjas" w="{{R5by4W}}" h="{{R5by4H}}">[[Shout and Yell]] fits well within the martial arts.</mt>
| ex2=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex3=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex6=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">Non-hostile NPC reacting to gunfire.</mt>
| ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">Non-hostile NPC reacting to gun fire.</mt>
+
| ex5=<mt p="ShoutAndYell" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">In an embellished way, the patapon yell (their songs) during the entire levels.</mt>
| ex8=<mt p="ShoutAndYell" g="Mini Ninjas" w="{{R5by4W}}" h="{{R5by4H}}">[[Shout and Yell]] fits well well within the martial arts.</mt>
+
| ex6=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex3=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
+
| ex7=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex7=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A hostile creature shouts as it attacks the PC.</mt>
+
| ex8=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
| ex5=<mt p="ShoutAndYell" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">In embellished way, the patapon yell (their songs) during the entire levels.</mt>
+
| ex9=<mt p="ShoutAndYell" g="Halo" altg="Halo: Reach" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex10=<mt p="ShoutAndYell" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex10=<mt prompt="Uncharted 2: Among Thieves [SPOILER VIDEO]" p="ShoutAndYell" g="Uncharted 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
| ex11=<mt p="ShoutAndYell" g="PapaSangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 +
<!--
 +
| ex_=<mt p="ShoutAndYell" g="Demons Souls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
| ex_=<mt p="ShoutAndYell" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">A hostile creature shouts as it attacks the PC.</mt>
 +
 
 +
-->
 
}}
 
}}

Latest revision as of 12:49, 26 August 2012

Front face Back face
The card's front face The card's back face

Synopsis

Loud manifestations of hostility.

Relationships

Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .

Description

Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, which a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).

A particular (an much less common) exploration of Shout and Yell is when it is integrated in the gameplay in association with the Sound Input.

Examples

Wolfenstein 3-D: The use of Shout and Yell in this game is emblematic. It is this game's most well known Signature.
Mini Ninjas: Shout and Yell fits well within the martial arts.
InFamous:
[show less examples...]
Red Dead Redemption: Non-hostile NPC reacting to gunfire.
Patapon: In an embellished way, the patapon yell (their songs) during the entire levels.
Assassin's Creed:
Killzone 2:
Tom Clancy's Splinter Cell Chaos Theory:
Halo: Reach:
Uncharted 2: Among Thieves [SPOILER VIDEO]:
PapaSangre:



FakeX-front-v10.pngFakeX-back-v10.png