From SoundInGames.com - Sound Design in Games
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| − | {{Card
| + | #REDIRECT [[Rhythm Gameplay]] |
| − | | name =Play the Beat
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| − | | deckversion =1.0
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| − | | synopsis =Acting in sync with a rhythm
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| − | | patternpresentation =
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| − | | cardpresentation=
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| − | | frontface =PlayTheBeat-front-v10.png
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| − | | backface =PlayTheBeat-back-v10.png
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| − | | screenshots=
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| − | | rel-tag1=Contexts:<br>
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| − | | rel1=[[Consequent Sound]], [[Entrainment]], [[Make Sound not War]]<br>
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| − | | rel-tag2=May relate to:<br>
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| − | | rel2=[[Genre]]<br>
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| − | | rel-tag3=May call for:<br>
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| − | | rel3=[[Sound Visualization]], [[Sound Input]], [[In-game Feedback]]<br>
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| − | | revisions =Introduced in version 1.0
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| − | | description =
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| − | In certain games, particularly in those adopting [[Rhythm Gameplay]], setting or reacting to the beat is inherent to [[Gameplay]].
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| − | | + | |
| − | | examples=
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| − | | ex1=<mt p="PlayTheBeat" g="Guitar Hero" h="140"></mt>
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| − | | ex2=<mt p="PlayTheBeat" g="Rhythm Zone" h="188"></mt>
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| − | | ex3=<mt p="PlayTheBeat" g="Rhythm Paradise" h="200"></mt>
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| − | | ex4=<mt p="PlayTheBeat" g="Tap Tap Revenge" altg="Tap Tap Revenge 3" h="140"></mt>
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| − | | ex5=<mt p="PlayTheBeat" g="Patapon" h="140"></mt>
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| − | }}
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Latest revision as of 09:26, 7 December 2011