Difference between revisions of "Rhythm Gameplay"

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m (Created page with "{{Candidate Card |name=Rhythm Gameplay }}")
 
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{{Candidate Card
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{{Card
|name=Rhythm Gameplay
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| notesontop = Name deprecated: [[Play the Beat]] (version 1.0) → [[Rhythm Gameplay]] (version 2.0)
 +
| deckversion=v20
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| v10name=Play the Beat
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| name=Rhythm Gameplay
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| v20frontface = RhythmGameplay-front-v20.png
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| v20backface = RhythmGameplay-back-v20.png
 +
| v10synopsis =Acting in sync with a rhythm
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| v20synopsis =Acting in sync with a rhythm
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| patternpresentation =
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| cardpresentation=
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| screenshots=
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| v10rel-tag1=Contexts:<br>
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| v10rel1=[[Consequent Sound]], [[Entrainment]]<br>
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| v10rel-tag2=May relate to:<br>
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| v10rel2=[[Genre]]<br>
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| v10rel-tag3=May call for:<br>
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| v10rel3=[[Sound Visualization]], [[Sound Input]], [[In-game Feedback]]<br>
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| v20rel-tag1=Contexts:<br>
 +
| v20rel1=[[Consequent Sound]], [[Entrainment]]<br>
 +
| v20rel-tag2=May call for:<br>
 +
| v20rel2=[[Sound Visualization]], [[Sound Input]], [[In-game Feedback]], [[Levelled Performance]]<br>
 +
| revisions =Introduced in version 1.0<br />Version 2.0: renamed
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| description =
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In certain games, particularly in those adopting [[Rhythm Gameplay]], setting or reacting to the beat is inherent to the gameplay.
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|additional=
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[http://www.gamesindustry.biz/articles/musicrhythm-gameplay-can-still-evolve-says-lopiccolo "Rhythm gameplay can still evolve"]
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| examples=
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| ex1=<mt p="PlayTheBeat" g="Rhythm Zone" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
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| ex2=<mt p="RhythmGameplay" g="Rhythm Paradise" w="{{R3by2W}}" h="{{R3by2H}}"></mt>
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| ex3=<mt p="RhythmGameplay" g="Tap Tap Revenge" altg="Tap Tap Revenge 3" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt>
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| ex4=<mt p="PlayTheBeat" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
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| ex5=<mt p="RhythmGameplay" g="Guitar Hero" altg="Guitar Hero 5" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
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| RevisionsInNameOrDeprecation=
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Introduced as [[Play the Beat]] (in version 1.0)
 
}}
 
}}

Latest revision as of 23:57, 24 August 2012

Deck←
Name deprecated: Play the Beat (version 1.0) → Rhythm Gameplay (version 2.0)
Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment .
May call for:
Sound Visualization , Sound Input , In-game Feedback , Levelled Performance .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to the gameplay.

Examples

Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
[show less examples...]
Patapon:
Guitar Hero 5:

Additional Comments

"Rhythm gameplay can still evolve"

Revisions

Introduced as Play the Beat (in version 1.0)


FakeX-front-v10.pngFakeX-back-v10.png