Difference between revisions of "Trance"
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The ability to allow the player to experiment [[Trance]] can be highly potentiated by the use of sound. Still, it is important to recognize that [[Trance]] is highly dependent on the gameplay, to start with. | The ability to allow the player to experiment [[Trance]] can be highly potentiated by the use of sound. Still, it is important to recognize that [[Trance]] is highly dependent on the gameplay, to start with. | ||
− | [[Trance]] refers to the ability to enter a state of flow or deep immersion | + | [[Trance]] refers to the ability to enter a state of flow or deep immersion, led by the presented stimuli, with consequent impact on the [[Emotional Script]]. |
− | The use of sound to induce [[Trance]], namely in [[Music]] through [[Entrainment]], is practised for millennia (e.g. in Shamanism) and is well document {{Pending| Refs}}. | + | The use of sound to induce [[Trance]], namely in [[Music]] through [[Entrainment]], is practised for millennia (e.g., in Shamanism) and is well document {{Pending| Refs}}. |
| external = | | external = | ||
− | {{Pending | Add links to | + | {{Pending | Add links to this matter in diverse domains}} |
| examples= | | examples= | ||
+ | {{NoVideo | '''Journey: '''}} | ||
| ex1=<mt p="Trance" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}">[[Entrainment]]</mt> | | ex1=<mt p="Trance" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}">[[Entrainment]]</mt> | ||
| ex2=<mt p="Trance" g="Rez" altg="Rez HD" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex2=<mt p="Trance" g="Rez" altg="Rez HD" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
Line 35: | Line 36: | ||
| ex4=<mt p="Trance" g="Chime" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex4=<mt p="Trance" g="Chime" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex5=<mt p="Trance" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex5=<mt p="Trance" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
− | | ex6=<mt p="Trance" g="Pond" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | + | | ex6=<mt p="Trance" g="Pond" altg="pOnd" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
}} | }} |
Latest revision as of 16:05, 26 August 2012
The card's front face | The card's back face |
Synopsis
Sound contributing to experiencing flow or deep immersion. |
Relationships
Context:
Emotional Script .
Often uses:
Music , Entrainment .
Description
The ability to allow the player to experiment Trance can be highly potentiated by the use of sound. Still, it is important to recognize that Trance is highly dependent on the gameplay, to start with.
Trance refers to the ability to enter a state of flow or deep immersion, led by the presented stimuli, with consequent impact on the Emotional Script.
The use of sound to induce Trance, namely in Music through Entrainment, is practised for millennia (e.g., in Shamanism) and is well document [pending: Refs].
Examples
External Resources
[pending: Add links to this matter in diverse domains]