Difference between revisions of "Shout and Yell"
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| v20backface =ShoutAndYell-back-v20.png | | v20backface =ShoutAndYell-back-v20.png | ||
| screenshots= | | screenshots= | ||
− | | | + | | v10rel-tag1=Contexts:<br> |
− | | | + | | v10rel1=[[Awareness]], [[Engagement]], [[Emotional Script]], [[Character Soundprint]], [[Seeking for PC]]<br> |
− | | | + | | v10rel-tag2=Makes use of:<br> |
− | | | + | | v10rel2=[[Dialogue]], [[Grunts]]<br> |
+ | | v20rel-tag1=Contexts:<br> | ||
+ | | v20rel1=[[Awareness]], [[Engagement]], [[Emotional Script]], [[Character Soundprint]], [[Seeking for PC]]<br> | ||
+ | | v20rel-tag2=Makes use of:<br> | ||
+ | | v20rel2=[[Dialogue]], [[Grunts]]<br> | ||
| revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis | | revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis | ||
| description = | | description = | ||
− | [[Shout and Yell]] refers to loud expressions, either [[Grunts]] or [[Dialogue]]-like, | + | [[Shout and Yell]] refers to loud expressions, either [[Grunts]] or [[Dialogue]]-like, which a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily). |
A particular (an much less common) exploration of [[Shout and Yell]] is when it is integrated in the gameplay in association with the [[Sound Input]]. | A particular (an much less common) exploration of [[Shout and Yell]] is when it is integrated in the gameplay in association with the [[Sound Input]]. | ||
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| ex2=<mt p="ShoutAndYell" g="Mini Ninjas" w="{{R5by4W}}" h="{{R5by4H}}">[[Shout and Yell]] fits well within the martial arts.</mt> | | ex2=<mt p="ShoutAndYell" g="Mini Ninjas" w="{{R5by4W}}" h="{{R5by4H}}">[[Shout and Yell]] fits well within the martial arts.</mt> | ||
| ex3=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex3=<mt p="ShoutAndYell" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
− | | ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">Non-hostile NPC reacting to | + | | ex4=<mt p="ShoutAndYell" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">Non-hostile NPC reacting to gunfire.</mt> |
− | | ex5=<mt p="ShoutAndYell" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}" | + | | ex5=<mt p="ShoutAndYell" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">In an embellished way, the patapon yell (their songs) during the entire levels.</mt> |
| ex6=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex6=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex7=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex7=<mt p="ShoutAndYell" g="Killzone 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
− | | ex8=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell | + | | ex8=<mt p="ShoutAndYell" g="Chaos Theory" altg="Tom Clancy's Splinter Cell Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> |
− | | ex9=<mt p="ShoutAndYell" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | + | | ex9=<mt p="ShoutAndYell" g="Halo" altg="Halo: Reach" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | ex10=<mt prompt="Uncharted 2 [SPOILER VIDEO]" p="ShoutAndYell" g="Uncharted 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | + | | ex10=<mt prompt="Uncharted 2: Among Thieves [SPOILER VIDEO]" p="ShoutAndYell" g="Uncharted 2" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
| ex11=<mt p="ShoutAndYell" g="PapaSangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex11=<mt p="ShoutAndYell" g="PapaSangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
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Latest revision as of 12:49, 26 August 2012
The card's front face | The card's back face |
Contents
Synopsis
Loud manifestations of hostility. |
Relationships
Contexts:
Awareness , Engagement , Emotional Script , Character Soundprint , Seeking for PC .
Makes use of:
Dialogue , Grunts .
Description
Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, which a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
A particular (an much less common) exploration of Shout and Yell is when it is integrated in the gameplay in association with the Sound Input.
Examples