Difference between revisions of "Signature"
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− | Sound is prevalent in many of the most recognized [[Signature|Signatures]] in games. A [[Signature]] supports a strong link between players and on what keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience. | + | Sound is prevalent in many of the most recognized [[Signature|Signatures]] in games. A [[Signature]] supports a strong link between players and on what they keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience. |
Building a [[Signature]] is both relevant in emotional and commercial terms. | Building a [[Signature]] is both relevant in emotional and commercial terms. | ||
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| examples= | | examples= | ||
{{NoVideo | '''Super Mario: '''The [[Music]] in Super Mario is one most recognized [[Signature]] in the history of games.}} | {{NoVideo | '''Super Mario: '''The [[Music]] in Super Mario is one most recognized [[Signature]] in the history of games.}} | ||
− | | ex1=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}">Sega possesses one of the most well known [[Signature | + | | ex1=<mt p="Signature" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}">Sega possesses one of the most well-known [[Signature]]s in the world of games, in which the sound is the memorable element. It is a common element to many of their games. One of those games is Sonic the Hedgehog, which has one other widely recognized [[Signature]]: the [[Sound Effects]] – and their overabundance – signalling the [[Achievement]]s when collecting rings.</mt> |
− | | ex2=<mt p="Signature" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}">This is one of the games that | + | | ex2=<mt p="Signature" g="Bioshock" altg="BioShock" w="{{R16by9W}}" h="{{R16by9H}}">This is one of the games that build a [[Signature]] out of the [[Character Soundprint|Characters' Soundprint]], mainly through the [[Dialogue|Dialogues]].</mt> |
| ex3=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | | ex3=<mt p="Signature" g="Wolfenstein" altg="Wolfenstein 3-D" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | ||
− | | ex4=<mt p="Grunts" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}"> | + | | ex4=<mt p="Grunts" g="Ice Age 3" w="{{ViPhoneH}}" h="{{ViPhoneW}}">Scrat's [[Grunts]] and fast sequences of [[Footsteps]] constitute a [[Signature]] for this game.</mt>| ex5=<mt p="Signature" g="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
| ex5=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex5=<mt p="Signature" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex6=<mt p="Signature" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex6=<mt p="Signature" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex7=<mt p="Signature" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex7=<mt p="Signature" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
}} | }} |
Latest revision as of 03:12, 26 August 2012
The card's front face | The card's back face |
Contents
Synopsis
Creating a distinctive and memorable association with a sound. |
Relationships
May relate to:
Identification .
May use many, including:
Aesthetics , Sound Effects , Character Soundprint , Footsteps , Grunts , Music .
Description
Sound is prevalent in many of the most recognized Signatures in games. A Signature supports a strong link between players and on what they keep in memory from their experience while playing. Not only, it evokes a memory but it also works as a token that allows different players to communicate their common experience.
Building a Signature is both relevant in emotional and commercial terms.
A Signature is, almost by definition, achieved through singularity. Music or particular Sound Effects are common ways to achieve it, but aspects of the Characters' Soundprint also constitute a vast space of opportunities.
Examples