Difference between revisions of "Narrator"

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| v20rel-tag2=Differs from:<br>
 
| v20rel-tag2=Differs from:<br>
 
| v20rel2=[[Helper Voice]]<br>
 
| v20rel2=[[Helper Voice]]<br>
| v20rel-tag3=Uses:<br>
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| v20rel-tag3=Makes use of:<br>
 
| v20rel3=[[Dialogue]]<br>
 
| v20rel3=[[Dialogue]]<br>
  
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One possible way to convey the game's [[Narrative]] is to include a [[Narrator]], in the literary and filmic sense. Options for the behaviour of the [[Narrator]] resemble those from film practice.
 
One possible way to convey the game's [[Narrative]] is to include a [[Narrator]], in the literary and filmic sense. Options for the behaviour of the [[Narrator]] resemble those from film practice.
  
It is worth noting that, although [[Narrator]] and [[Helper Voice]] occasionally share form, they address distinctive explorations.
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It is worth noting that, although [[Narrator]] and [[Helper Voice]] occasionally share form, they address distinct explorations.
  
 
| examples=
 
| examples=
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| ex3=<mt p="Narrator" g="Commandos BCD"  h="200">Story is narrated in a literary fashion.</mt>
 
| ex3=<mt p="Narrator" g="Commandos BCD"  h="200">Story is narrated in a literary fashion.</mt>
 
| ex4=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it  to a NPC).</mt>
 
| ex4=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it  to a NPC).</mt>
 +
| ex5=<mt p="Narrator" g="Aquaria" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 +
| ex6=<mt p="Narrator" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
<!--| ex_=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">[[Cutscenes]] between levels are narrated.</mt>-->
 
<!--| ex_=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">[[Cutscenes]] between levels are narrated.</mt>-->
 
}}
 
}}

Latest revision as of 18:29, 24 August 2012

Deck←
introduced in version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Synopsis

Resorting to an actual narrator to convey the narrative.

Relationships

Context:
Narrative .
Differs from:
Helper Voice .
Makes use of:
Dialogue .

Description

One possible way to convey the game's Narrative is to include a Narrator, in the literary and filmic sense. Options for the behaviour of the Narrator resemble those from film practice.

It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinct explorations.

Examples

Call of Duty: World at War: Cutscenes between levels are narrated.
Max Payne: The PC acts as Narrator, in a filmic fashion.
Sam & Max 301: The Penal Zone: A character explicitly plays the role of Narrator (notice the inscription in his desk).
Commandos BCD: Story is narrated in a literary fashion.
[show less examples...]
Dead to Rights: Retribution: The PC himself narrates the story (actually, he is telling it to a NPC).
Aquaria:
Papa Sangre:



FakeX-front-v10.pngFakeX-back-v10.png