Difference between revisions of "Musical Outcome"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
 
(8 intermediate revisions by the same user not shown)
Line 2: Line 2:
 
| name =Musical Outcome
 
| name =Musical Outcome
 
| deckversion =1.0
 
| deckversion =1.0
| synopsis =Music generated as a by-product of in-game actions
+
| v10synopsis =Music generated as a by-product of in-game actions
 +
| v20synopsis =Music generated as a by-product of in-game actions
 
| patternpresentation =
 
| patternpresentation =
 
| cardpresentation=
 
| cardpresentation=
| frontface =MusicalOutcome-front-v10.png
+
| v10frontface =MusicalOutcome-front-v10.png
| backface =MusicalOutcome-back-v10.png
+
| v10backface =MusicalOutcome-back-v10.png
 +
| v20frontface =MusicalOutcome-front-v20.png
 +
| v20backface =MusicalOutcome-back-v20.png
 
| screenshots=
 
| screenshots=
| rel-tag1=Context:<br>
+
| v10rel-tag1=Context:<br>
| rel1=[[Gameplay]]<br>
+
| v10rel1=[[Gameplay]]<br>
| rel-tag2=May relate to:<br>
+
| v10rel-tag2=May relate to:<br>
| rel2=[[Genre]], [[Contextual Music]], [[Diegetic Music]]<br>
+
| v10rel2=[[Genre]], [[Contextual Music]], [[Diegetic Music]]<br>
| rel-tag3=Makes use of:<br>
+
| v10rel-tag3=Makes use of:<br>
| rel3=[[Music]]<br>
+
| v10rel3=[[Music]]<br>
 +
| v20rel-tag1=Context:<br>
 +
| v20rel1=[[Emotional Script]]<br>
 +
| v20rel-tag2=May relate to:<br>
 +
| v20rel2=[[Contextual Music]], [[Diegetic Music]]<br>
 +
| v20rel-tag3=Makes use of:<br>
 +
| v20rel3=[[Music]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| description =
 
| description =
The game '''reacts''' musically to players's actions.
+
 
+
[[Musical Outcome]] refers to the generation of sounds, which are collectively perceived as [[Music]], as a collateral effect of the players'/PC's actions.
 +
 
 +
This exploration differs from playing some sort of instrument in the game. [[Musical Outcome]] assumes that the player executes non-musical actions and that the game '''reacts''' musically to them.
 +
 
 +
The [[Musical Outcome]] may be combined with a background [[Music]] to create a global dynamic composition.
 +
 
 
| examples=
 
| examples=
| ex1=<mt p="MusicalOutcome" g="Everyday Shooter" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex1=<mt p="MusicalOutcome" g="Chime" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex2=<mt p="MusicalOutcome" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex2=<mt p="MusicalOutcome" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex3=<mt p="MusicalOutcome" g="Bit Trip Beat" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex3=<mt p="MusicalOutcome" g="Rez"  altg="Rez HD" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex4=<mt p="MusicalOutcome" g="PBWinterbottom" altg="The Misadventures of P.B. Winterbottom" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex4=<mt p="MusicalOutcome" g="Everyday Shooter" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex5=<mt p="MusicalOutcome" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex5=<mt p="MusicalOutcome" g="Bit Trip Beat" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex6=<mt p="MusicalOutcome" g="Peggle" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex6=<mt p="MusicalOutcome" g="Peggle" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex7=<mt p="Menus" g="Rez" altg="Rez HD" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex7=<mt p="MusicalOutcome" g="PBWinterbottom" altg="The Misadventures of P.B. Winterbottom" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
<!--| ex6=<mt p="MusicalOutcome" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>-->
 
}}
 
}}

Latest revision as of 22:55, 9 January 2012

Front face Back face
The card's front face The card's back face

Synopsis

Music generated as a by-product of in-game actions.

Relationships

Context:
Emotional Script .
May relate to:
Contextual Music , Diegetic Music .
Makes use of:
Music .

Description

Musical Outcome refers to the generation of sounds, which are collectively perceived as Music, as a collateral effect of the players'/PC's actions.

This exploration differs from playing some sort of instrument in the game. Musical Outcome assumes that the player executes non-musical actions and that the game reacts musically to them.

The Musical Outcome may be combined with a background Music to create a global dynamic composition.

Examples

Chime:
Flower:
Rez HD:
[show less examples...]
Everyday Shooter:
Bit Trip Beat:
Peggle:
The Misadventures of P.B. Winterbottom:



FakeX-front-v10.pngFakeX-back-v10.png