Difference between revisions of "Helper Voice"
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| ex3=<mt p="HelperVoice" g="Mirrors Edge" altg="Mirror's Edge" w="{{R4by3W}}" h="{{R4by3H}}">A partner, over a communicator, explains the best strategy for the next piece of gameplay.</mt> | | ex3=<mt p="HelperVoice" g="Mirrors Edge" altg="Mirror's Edge" w="{{R4by3W}}" h="{{R4by3H}}">A partner, over a communicator, explains the best strategy for the next piece of gameplay.</mt> | ||
| ex4=<mt p="HelperVoice" g="Portal" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex4=<mt p="HelperVoice" g="Portal" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
− | | ex5=<mt p="HelperVoice" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | + | | ex5=<mt p="HelperVoice" g="Half Life 2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}">Both the [[Radio]] emission (semantically directed to the NPC) and the NPC provide helpful information.</mt> |
| ex6=<mt p="HelperVoice" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory"w="{{R5by4W}}" h="{{R5by4H}}"></mt> | | ex6=<mt p="HelperVoice" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory"w="{{R5by4W}}" h="{{R5by4H}}"></mt> | ||
| ex7=<mt p="HelperVoice" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.</mt> | | ex7=<mt p="HelperVoice" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}">In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.</mt> |
Revision as of 10:15, 14 October 2011
The card's front face | The card's back face |
Candidate Card (new in version 2.0)
Contents
Synopsis
Conveying messages through the voice of disembodied or remote entities. |
Relationships
Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
May relate to:
Narrative .
Relates to:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Differs from:
Narrator .
Uses:
Dialogue .
Description
One way to provide the player with aid while playing, regarding the gameplay but also dynamic notifications (Awareness for a critical state, for instance), is to design a Helper Voice who provides such information through Dialogue in a diegetic way.
Helper Voice may indirectly contribute with pieces of Narrative but it is different from Narrator. While Helper Voice provides information about the gameplay, i.e. about what to do or how to do it, the Narrator tells the story of the game.
The Helper Voice is sometimes "a voice from above", frequently conveyed by a reverberated Dialogue and possibly some additional Sound Effects that approximate it from the archetype of the voice of fantastic or divine entities.
Yet, perhaps the most commonly designed solution for the Helper Voice is to have a NPC in a remote location providing information over a communicator. The same channel and character is often used to provide Narrative (in which case such character also behaves as Narrator).
Examples