Difference between revisions of "Helper Voice"
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While [[Helper Voice]] provides information about the gameplay, i.e. about what to do or how to do it, the [[Narrator]] tells the story of the game. | While [[Helper Voice]] provides information about the gameplay, i.e. about what to do or how to do it, the [[Narrator]] tells the story of the game. | ||
− | The [[Help Voice]] is sometimes "a voice from above", frequently conveyed by a reverberated [[ | + | The [[Help Voice]] is sometimes "a voice from above", frequently conveyed by a reverberated [[Dialogue]] and possible some additional [[Sound Effects]] that approximate it from the archetype of the voice of fantastic or a divine entities. |
Yet, perhaps the most commonly designed solution for the [[Helper Voice]] is to have a NPC in a remote location providing gameplay information over a communicator. The same channel and character is often used to provide [[Narrative]] (in which case such character also behaves as [[Narrator]]). | Yet, perhaps the most commonly designed solution for the [[Helper Voice]] is to have a NPC in a remote location providing gameplay information over a communicator. The same channel and character is often used to provide [[Narrative]] (in which case such character also behaves as [[Narrator]]). |
Revision as of 07:27, 14 October 2011
The card's front face | The card's back face |
Candidate Card (new in version 2.0)
Contents
Synopsis
Conveying messages through the voice of disembodied or remote entities. |
Relationships
Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
May relate to:
Narrative .
Relates to:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Differs from:
Narrator .
Uses:
Dialogue .
Description
Helper Voice may contribute with pieces of Narrative but it is different from Narrator. While Helper Voice provides information about the gameplay, i.e. about what to do or how to do it, the Narrator tells the story of the game.
The Help Voice is sometimes "a voice from above", frequently conveyed by a reverberated Dialogue and possible some additional Sound Effects that approximate it from the archetype of the voice of fantastic or a divine entities.
Yet, perhaps the most commonly designed solution for the Helper Voice is to have a NPC in a remote location providing gameplay information over a communicator. The same channel and character is often used to provide Narrative (in which case such character also behaves as Narrator).
Examples