Difference between revisions of "Eavesdropping"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 19: | Line 19: | ||
[[Eavesdropping]] can be explored in the design of the [[Gameplay]] if interesting information is made to be exchanged between characters by means of [[Dialogue]]. | [[Eavesdropping]] can be explored in the design of the [[Gameplay]] if interesting information is made to be exchanged between characters by means of [[Dialogue]]. | ||
| examples= | | examples= | ||
− | {{NoVideo|''' | + | {{NoVideo|'''Crysis 2: '''The 'Nanosuit 2' features eavesdropping abilities}} |
| ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">Eavesdropping is one form of investigation, which follows a specific procedure</mt> | | ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">Eavesdropping is one form of investigation, which follows a specific procedure</mt> | ||
− | | ex2=<mt p="Eavesdropping" g="Thief II" altg="Thief II: The Metal Age" w="{{R4by3W}}" h="{{R4by3H}}">This particular mission consists in eavesdropping a conversation</mt> | + | | ex2=<mt p="Eavesdropping" g="Thief II" altg="Thief II: The Metal Age" w="{{R4by3W}}" h="{{R4by3H}}">This particular mission consists in eavesdropping a conversation.</mt> |
+ | | ex3=<mt p="Eavesdropping" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}">The binoculars also include a shotgun-like microphone, which allows to have a better perception of the sound of "not so close" NPC's.</mt> | ||
}} | }} |
Revision as of 18:24, 13 October 2011
The card's front face | The card's back face |
Contents
Synopsis
Adopting behaviours with intention of gaining knowledge by listening to others' conversations. |
Relationships
Context:
stealth , Narrative , Emotional Script .
Relates to:
Unaware NPC .
Makes use of:
Dialogue .
Description
Achieving relevant information by Eavesdropping others' conversations is a possible element of the Gameplay, which is commonly related to Stealth or low profile action. Eavesdropping can be explored in the design of the Gameplay if interesting information is made to be exchanged between characters by means of Dialogue.
Examples