Difference between revisions of "Narrative"
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− | [[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cut-Scenes]], a [[Helper Voice]], scattered and collectible [[Audio Logs]], [[Radio|Radios]], conversations with NPC during ([[Dialogue]]), or even by [[Eavesdropping]] NPC. | + | [[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cut-Scenes]], a [[Helper Voice]], scattered and collectible [[Audio Logs]], [[Radio|Radios]], conversations with NPC during [[Gameplay]] ([[Dialogue]]), or even by [[Eavesdropping]] NPC. |
| examples= | | examples= | ||
| ex1=<mt p="Narrative" g="Demons Souls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex1=<mt p="Narrative" g="Demons Souls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
Revision as of 18:37, 13 October 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
The contributions of sound to the narrative. |
Relationships
Context:
Sound Design in Games .
Relates to:
Genre File:M385px-Genre-front-v20.png, Emotional Script .
May use many, including:
Dialogue , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Acoustic Ecology
, Contextual Music
, Levelled Performance
, Eavesdropping
, Audio Logs File:M385px-AudioLogs-front-v20.png, Chitchat
, Grunts
, Footsteps
, ....
Description
Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, a Helper Voice, scattered and collectible Audio Logs, Radios, conversations with NPC during Gameplay (Dialogue), or even by Eavesdropping NPC.
Examples
![]() ![]() Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell pieces of the story (and other information).
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![]() ![]() Patapon: The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].
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