Difference between revisions of "Death"
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| rel3=[[Grunts]], [[Foley]], [[Sound Effects]], [[Dialogue]]<br> | | rel3=[[Grunts]], [[Foley]], [[Sound Effects]], [[Dialogue]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | description = | ||
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+ | In games where the idea of "live(s)" is part of the gameplay, the condition of Death represents an extreme condition of [[Failure]], calling for an appropriate level of [[Awareness]]. | ||
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+ | Moreover, the ("real-life") concept of death holds inherent associations to emotions that may be explored in games, namely with the contribution of sound design, both to enrich the ([[Emotional Script]]) and to emphasize the pertinence of avoiding such condition. | ||
+ | |||
+ | In same games [[Death]] is an acoustically complex episode, involving for instance the PC's [[Grunts]] ([[Ouch!]]), NPC's [[Dialogue]] (of sympathy or despise), [[Foley]] from the action conducing to the death, and some additional [[Sound Effects]]. | ||
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| examples= | | examples= | ||
| ex1=<mt p="Death" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex1=<mt p="Death" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
Revision as of 11:00, 13 October 2011
The card's front face | The card's back face |
Contents
Synopsis
Portraying death. |
Relationships
Context:
Failure , Emotional Script , Awareness .
Peers:
Imminent Death , Ouch! .
May use:
Grunts , Foley , Sound Effects , Dialogue .
Description
In games where the idea of "live(s)" is part of the gameplay, the condition of Death represents an extreme condition of Failure, calling for an appropriate level of Awareness.
Moreover, the ("real-life") concept of death holds inherent associations to emotions that may be explored in games, namely with the contribution of sound design, both to enrich the (Emotional Script) and to emphasize the pertinence of avoiding such condition.
In same games Death is an acoustically complex episode, involving for instance the PC's Grunts (Ouch!), NPC's Dialogue (of sympathy or despise), Foley from the action conducing to the death, and some additional Sound Effects.
Examples