Difference between revisions of "Helper Voice"

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| rel-tag4=Differs from:<br>
 
| rel-tag4=Differs from:<br>
 
| rel4=[[Narrator]]<br>
 
| rel4=[[Narrator]]<br>
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| rel-tag5=Uses:<br>
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| rel5=[[Dialogue]]<br>
 
| description=
 
| description=
 
[[Helper Voice]] may contribute with pieces of [[Narrative]] but it is different from [[Narrator]].
 
[[Helper Voice]] may contribute with pieces of [[Narrative]] but it is different from [[Narrator]].

Revision as of 22:39, 12 October 2011

Deck←
This is a candidate pattern, entering version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Candidate Card (new in version 2.0)

Synopsis

Conveying messages through the voice of disembodied or remote entities.

Relationships

Contexts:
Gameplay File:M385px-Gameplay-front-v20.png, Awareness .
May relate to:
Narrative .
Relates to:
Audio Logs File:M385px-AudioLogs-front-v20.png.
Differs from:
Narrator .
Uses:
Dialogue .

Description

Helper Voice may contribute with pieces of Narrative but it is different from Narrator.

Examples

Assassin's Creed: The Animus ('a projector which renders genetic memories') serves gameplay hints while loading levels
Uncharted:
Mirror's Edge: A partner, over a communicator, explains the best strategy for the next piece of gameplay.
[show less examples...]
Portal:
Half-Life 2:
Chaos Theory:
Papa Sangre: In the beginning of the game, 'a fluttery watery thing' presents itself as someone the player cannot see but who is there to help.
Halo:
Shadow of the Colossus: A voice from above explains the strategy to defeat a particular boss. In case the player is not able to progress the voice repeats after a while.



FakeX-front-v10.pngFakeX-back-v10.png